#pragma clang diagnostic ignored "-Wmissing-prototypes" #pragma clang diagnostic ignored "-Wmissing-braces" #include #include using namespace metal; template struct spvUnsafeArray { T elements[Num ? Num : 1]; thread T& operator [] (size_t pos) thread { return elements[pos]; } constexpr const thread T& operator [] (size_t pos) const thread { return elements[pos]; } device T& operator [] (size_t pos) device { return elements[pos]; } constexpr const device T& operator [] (size_t pos) const device { return elements[pos]; } constexpr const constant T& operator [] (size_t pos) const constant { return elements[pos]; } threadgroup T& operator [] (size_t pos) threadgroup { return elements[pos]; } constexpr const threadgroup T& operator [] (size_t pos) const threadgroup { return elements[pos]; } }; struct type_View { float4x4 View_TranslatedWorldToClip; float4x4 View_WorldToClip; float4x4 View_ClipToWorld; float4x4 View_TranslatedWorldToView; float4x4 View_ViewToTranslatedWorld; float4x4 View_TranslatedWorldToCameraView; float4x4 View_CameraViewToTranslatedWorld; float4x4 View_ViewToClip; float4x4 View_ViewToClipNoAA; float4x4 View_ClipToView; float4x4 View_ClipToTranslatedWorld; float4x4 View_SVPositionToTranslatedWorld; float4x4 View_ScreenToWorld; float4x4 View_ScreenToTranslatedWorld; packed_float3 View_ViewForward; float PrePadding_View_908; packed_float3 View_ViewUp; float PrePadding_View_924; packed_float3 View_ViewRight; float PrePadding_View_940; packed_float3 View_HMDViewNoRollUp; float PrePadding_View_956; packed_float3 View_HMDViewNoRollRight; float PrePadding_View_972; float4 View_InvDeviceZToWorldZTransform; float4 View_ScreenPositionScaleBias; packed_float3 View_WorldCameraOrigin; float PrePadding_View_1020; packed_float3 View_TranslatedWorldCameraOrigin; float PrePadding_View_1036; packed_float3 View_WorldViewOrigin; float PrePadding_View_1052; packed_float3 View_PreViewTranslation; float PrePadding_View_1068; float4x4 View_PrevProjection; float4x4 View_PrevViewProj; float4x4 View_PrevViewRotationProj; float4x4 View_PrevViewToClip; float4x4 View_PrevClipToView; float4x4 View_PrevTranslatedWorldToClip; float4x4 View_PrevTranslatedWorldToView; float4x4 View_PrevViewToTranslatedWorld; float4x4 View_PrevTranslatedWorldToCameraView; float4x4 View_PrevCameraViewToTranslatedWorld; packed_float3 View_PrevWorldCameraOrigin; float PrePadding_View_1724; packed_float3 View_PrevWorldViewOrigin; float PrePadding_View_1740; packed_float3 View_PrevPreViewTranslation; float PrePadding_View_1756; float4x4 View_PrevInvViewProj; float4x4 View_PrevScreenToTranslatedWorld; float4x4 View_ClipToPrevClip; float4 View_TemporalAAJitter; float4 View_GlobalClippingPlane; float2 View_FieldOfViewWideAngles; float2 View_PrevFieldOfViewWideAngles; float4 View_ViewRectMin; float4 View_ViewSizeAndInvSize; float4 View_BufferSizeAndInvSize; float4 View_BufferBilinearUVMinMax; int View_NumSceneColorMSAASamples; float View_PreExposure; float View_OneOverPreExposure; float PrePadding_View_2076; float4 View_DiffuseOverrideParameter; float4 View_SpecularOverrideParameter; float4 View_NormalOverrideParameter; float2 View_RoughnessOverrideParameter; float View_PrevFrameGameTime; float View_PrevFrameRealTime; float View_OutOfBoundsMask; float PrePadding_View_2148; float PrePadding_View_2152; float PrePadding_View_2156; packed_float3 View_WorldCameraMovementSinceLastFrame; float View_CullingSign; float View_NearPlane; float View_AdaptiveTessellationFactor; float View_GameTime; float View_RealTime; float View_DeltaTime; float View_MaterialTextureMipBias; float View_MaterialTextureDerivativeMultiply; uint View_Random; uint View_FrameNumber; uint View_StateFrameIndexMod8; uint View_StateFrameIndex; float View_CameraCut; float View_UnlitViewmodeMask; float PrePadding_View_2228; float PrePadding_View_2232; float PrePadding_View_2236; float4 View_DirectionalLightColor; packed_float3 View_DirectionalLightDirection; float PrePadding_View_2268; float4 View_TranslucencyLightingVolumeMin[2]; float4 View_TranslucencyLightingVolumeInvSize[2]; float4 View_TemporalAAParams; float4 View_CircleDOFParams; float View_DepthOfFieldSensorWidth; float View_DepthOfFieldFocalDistance; float View_DepthOfFieldScale; float View_DepthOfFieldFocalLength; float View_DepthOfFieldFocalRegion; float View_DepthOfFieldNearTransitionRegion; float View_DepthOfFieldFarTransitionRegion; float View_MotionBlurNormalizedToPixel; float View_bSubsurfacePostprocessEnabled; float View_GeneralPurposeTweak; float View_DemosaicVposOffset; float PrePadding_View_2412; packed_float3 View_IndirectLightingColorScale; float View_HDR32bppEncodingMode; packed_float3 View_AtmosphericFogSunDirection; float View_AtmosphericFogSunPower; float View_AtmosphericFogPower; float View_AtmosphericFogDensityScale; float View_AtmosphericFogDensityOffset; float View_AtmosphericFogGroundOffset; float View_AtmosphericFogDistanceScale; float View_AtmosphericFogAltitudeScale; float View_AtmosphericFogHeightScaleRayleigh; float View_AtmosphericFogStartDistance; float View_AtmosphericFogDistanceOffset; float View_AtmosphericFogSunDiscScale; float View_AtmosphericFogSunDiscHalfApexAngleRadian; float PrePadding_View_2492; float4 View_AtmosphericFogSunDiscLuminance; uint View_AtmosphericFogRenderMask; uint View_AtmosphericFogInscatterAltitudeSampleNum; uint PrePadding_View_2520; uint PrePadding_View_2524; float4 View_AtmosphericFogSunColor; packed_float3 View_NormalCurvatureToRoughnessScaleBias; float View_RenderingReflectionCaptureMask; float4 View_AmbientCubemapTint; float View_AmbientCubemapIntensity; float View_SkyLightParameters; float PrePadding_View_2584; float PrePadding_View_2588; float4 View_SkyLightColor; float4 View_SkyIrradianceEnvironmentMap[7]; float View_MobilePreviewMode; float View_HMDEyePaddingOffset; float View_ReflectionCubemapMaxMip; float View_ShowDecalsMask; uint View_DistanceFieldAOSpecularOcclusionMode; float View_IndirectCapsuleSelfShadowingIntensity; float PrePadding_View_2744; float PrePadding_View_2748; packed_float3 View_ReflectionEnvironmentRoughnessMixingScaleBiasAndLargestWeight; int View_StereoPassIndex; float4 View_GlobalVolumeCenterAndExtent[4]; float4 View_GlobalVolumeWorldToUVAddAndMul[4]; float View_GlobalVolumeDimension; float View_GlobalVolumeTexelSize; float View_MaxGlobalDistance; float PrePadding_View_2908; int2 View_CursorPosition; float View_bCheckerboardSubsurfaceProfileRendering; float PrePadding_View_2924; packed_float3 View_VolumetricFogInvGridSize; float PrePadding_View_2940; packed_float3 View_VolumetricFogGridZParams; float PrePadding_View_2956; float2 View_VolumetricFogSVPosToVolumeUV; float View_VolumetricFogMaxDistance; float PrePadding_View_2972; packed_float3 View_VolumetricLightmapWorldToUVScale; float PrePadding_View_2988; packed_float3 View_VolumetricLightmapWorldToUVAdd; float PrePadding_View_3004; packed_float3 View_VolumetricLightmapIndirectionTextureSize; float View_VolumetricLightmapBrickSize; packed_float3 View_VolumetricLightmapBrickTexelSize; float View_StereoIPD; float View_IndirectLightingCacheShowFlag; float View_EyeToPixelSpreadAngle; float PrePadding_View_3048; float PrePadding_View_3052; float4x4 View_WorldToVirtualTexture; float4 View_VirtualTextureParams; float4 View_XRPassthroughCameraUVs[2]; }; constant float4 _68 = {}; struct main0_out { float4 out_var_TEXCOORD10_centroid [[user(locn0)]]; float4 out_var_TEXCOORD11_centroid [[user(locn1)]]; float4 out_var_TEXCOORD0_0 [[user(locn2)]]; float4 out_var_COLOR1 [[user(locn3)]]; float4 out_var_COLOR2 [[user(locn4)]]; float4 out_var_TEXCOORD6 [[user(locn5)]]; float3 out_var_TEXCOORD7 [[user(locn6)]]; float4 gl_Position [[position]]; }; struct main0_in { float4 in_var_COLOR1 [[attribute(0)]]; float4 in_var_COLOR2 [[attribute(1)]]; float4 in_var_TEXCOORD0_0 [[attribute(5)]]; float4 in_var_TEXCOORD10_centroid [[attribute(6)]]; float4 in_var_TEXCOORD11_centroid [[attribute(7)]]; float3 in_var_TEXCOORD7 [[attribute(8)]]; float4 in_var_VS_To_DS_Position [[attribute(9)]]; }; struct main0_patchIn { patch_control_point gl_in; }; [[ patch(triangle, 0) ]] vertex main0_out main0(main0_patchIn patchIn [[stage_in]], constant type_View& View [[buffer(0)]], float3 gl_TessCoord [[position_in_patch]]) { main0_out out = {}; spvUnsafeArray out_var_TEXCOORD0 = {}; spvUnsafeArray _77 = spvUnsafeArray({ patchIn.gl_in[0].in_var_TEXCOORD10_centroid, patchIn.gl_in[1].in_var_TEXCOORD10_centroid, patchIn.gl_in[2].in_var_TEXCOORD10_centroid }); spvUnsafeArray _78 = spvUnsafeArray({ patchIn.gl_in[0].in_var_TEXCOORD11_centroid, patchIn.gl_in[1].in_var_TEXCOORD11_centroid, patchIn.gl_in[2].in_var_TEXCOORD11_centroid }); spvUnsafeArray, 3> _79 = spvUnsafeArray, 3>({ spvUnsafeArray({ patchIn.gl_in[0].in_var_TEXCOORD0_0 }), spvUnsafeArray({ patchIn.gl_in[1].in_var_TEXCOORD0_0 }), spvUnsafeArray({ patchIn.gl_in[2].in_var_TEXCOORD0_0 }) }); spvUnsafeArray _80 = spvUnsafeArray({ patchIn.gl_in[0].in_var_COLOR1, patchIn.gl_in[1].in_var_COLOR1, patchIn.gl_in[2].in_var_COLOR1 }); spvUnsafeArray _81 = spvUnsafeArray({ patchIn.gl_in[0].in_var_COLOR2, patchIn.gl_in[1].in_var_COLOR2, patchIn.gl_in[2].in_var_COLOR2 }); spvUnsafeArray _97 = spvUnsafeArray({ patchIn.gl_in[0].in_var_VS_To_DS_Position, patchIn.gl_in[1].in_var_VS_To_DS_Position, patchIn.gl_in[2].in_var_VS_To_DS_Position }); spvUnsafeArray _98 = spvUnsafeArray({ patchIn.gl_in[0].in_var_TEXCOORD7, patchIn.gl_in[1].in_var_TEXCOORD7, patchIn.gl_in[2].in_var_TEXCOORD7 }); float4 _111 = float4(gl_TessCoord.x); float4 _113 = float4(gl_TessCoord.y); float4 _116 = float4(gl_TessCoord.z); float4 _118 = ((_97[0] * _111) + (_97[1] * _113)) + (_97[2] * _116); spvUnsafeArray _72 = _79[0]; spvUnsafeArray _71 = _79[1]; float3 _120 = float3(gl_TessCoord.x); float3 _123 = float3(gl_TessCoord.y); spvUnsafeArray _73; for (int _133 = 0; _133 < 1; ) { _73[_133] = (_72[_133] * _111) + (_71[_133] * _113); _133++; continue; } spvUnsafeArray _75 = _73; spvUnsafeArray _74 = _79[2]; float3 _155 = float3(gl_TessCoord.z); float3 _157 = ((_77[0].xyz * _120) + (_77[1].xyz * _123)).xyz + (_77[2].xyz * _155); spvUnsafeArray _76; for (int _164 = 0; _164 < 1; ) { _76[_164] = _75[_164] + (_74[_164] * _116); _164++; continue; } float4 _181 = float4(_118.x, _118.y, _118.z, _118.w); out.out_var_TEXCOORD10_centroid = float4(_157.x, _157.y, _157.z, _68.w); out.out_var_TEXCOORD11_centroid = ((_78[0] * _111) + (_78[1] * _113)) + (_78[2] * _116); out_var_TEXCOORD0 = _76; out.out_var_COLOR1 = ((_80[0] * _111) + (_80[1] * _113)) + (_80[2] * _116); out.out_var_COLOR2 = ((_81[0] * _111) + (_81[1] * _113)) + (_81[2] * _116); out.out_var_TEXCOORD6 = _181; out.out_var_TEXCOORD7 = ((_98[0] * _120) + (_98[1] * _123)) + (_98[2] * _155); out.gl_Position = View.View_TranslatedWorldToClip * _181; out.out_var_TEXCOORD0_0 = out_var_TEXCOORD0[0]; return out; }