#version 450 layout(location = 0) out vec4 FragColor; void main() { float _50; _50 = 0.0; float _25; int _28; for (int _47 = 0; _47 < 16; _50 = _25, _47 = _28) { _25 = _50 + 1.0; _28 = _47 + 1; } FragColor = vec4(_50); }