#version 310 es precision mediump float; precision highp int; struct D { vec4 a; float b; }; const vec4 _41[4] = vec4[](vec4(0.0), vec4(0.0), vec4(0.0), vec4(0.0)); layout(location = 0) out float FragColor; void main() { float a = 0.0; vec4 b = vec4(0.0); mat2x3 c = mat2x3(vec3(0.0), vec3(0.0)); D d = D(vec4(0.0), 0.0); FragColor = a; }