#version 450 layout(binding = 0, std140) uniform UBO { int uCount; int uJ; int uK; } _7; layout(location = 0) out float FragColor; void main() { int _53; int _54; int _54_copy; _54 = _7.uK; _53 = _7.uJ; for (int _52 = 0; _52 < _7.uCount; _54_copy = _54, _54 = _53, _53 = _54_copy, _52++) { } FragColor = float(_53 - _54) * float(_7.uJ * _7.uK); }