#version 450 layout(location = 0) out vec4 FragColors[2]; layout(location = 2) out vec4 FragColor; const vec4 _4_init[2] = vec4[](vec4(1.0, 2.0, 3.0, 4.0), vec4(10.0)); const vec4 _6_init = vec4(5.0); void main() { FragColors = _4_init; FragColor = _6_init; }