#version 450 struct MyStruct { vec4 color; }; layout(binding = 0, std140) uniform MyStruct_CB { MyStruct g_MyStruct[4]; } _8; layout(location = 0) out vec4 _entryPointOutput; void main() { vec3 _85; _85 = vec3(0.0); vec3 _77; for (int _86 = 0; _86 < 4; _85 = _77, _86++) { _77 = _85 + _8.g_MyStruct[_86].color.xyz; } _entryPointOutput = vec4(_85, 1.0); }