#version 450 vec4 _48; vec4 _31; layout(location = 0) out vec4 _entryPointOutput; void main() { vec4 _37; do { vec2 _35 = vec2(0.0); if (_35.x != 0.0) { _37 = vec4(1.0, 0.0, 0.0, 1.0); break; } else { _37 = vec4(1.0, 1.0, 0.0, 1.0); break; } _37 = _48; break; } while (false); _entryPointOutput = _37; }