#version 450 vec4 _44; layout(location = 0) flat in int counter; layout(location = 0) out vec4 FragColor; void main() { vec4 _45; _45 = _44; vec4 _46; for (;;) { if (counter == 10) { _46 = vec4(10.0); break; } else { _46 = vec4(30.0); break; } } FragColor = _46; }