#version 450 layout(constant_id = 201) const int _13 = -10; const int _15 = (_13 + 2); layout(constant_id = 202) const uint _24 = 100u; const uint _26 = (_24 % 5u); const int _61 = _13 - (-3) * (_13 / (-3)); const ivec4 _36 = ivec4(20, 30, _15, _61); const ivec2 _41 = ivec2(_36.y, _36.x); const int _62 = _36.y; layout(constant_id = 200) const float _57 = 3.141590118408203125; layout(location = 0) flat out int _58; void main() { vec4 pos = vec4(0.0); float _16 = float(_15); pos.y += _16; float _27 = float(_26); pos.z += _27; vec4 _37 = vec4(_36); pos += _37; vec2 _43 = vec2(_41); vec2 _46 = pos.xy + _43; pos = vec4(_46.x, _46.y, pos.z, pos.w); gl_Position = pos; _58 = _62; }