#version 450 layout(location = 0) out vec4 FragColor; layout(location = 0) in vec4 vInput; layout(set = 0, binding = 0) uniform UBO { int cond; int cond2; }; void main() { bool frog = false; switch (cond) { case 1: if (cond2 < 50) break; else discard; break; default: frog = true; break; } FragColor = frog ? vec4(10.0) : vec4(20.0); }