#version 450 layout(vertices = 1) out; void main() { gl_TessLevelInner = float[](1.0, 2.0); gl_TessLevelOuter = float[](1.0, 2.0, 3.0, 4.0); float inner[2] = gl_TessLevelInner; float outer[4] = gl_TessLevelOuter; gl_out[gl_InvocationID].gl_Position = vec4(1.0); }