/* SpoutSharedMemory.h Thanks and credit to Malcolm Bechard the author of this class https://github.com/mbechard - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Copyright (c) 2014-2022, Lynn Jarvis. All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: 1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. 2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #pragma once #ifndef __SpoutSharedMemory_ // standard way as well #define __SpoutSharedMemory_ #include "SpoutCommon.h" #include #include #include using namespace spoututils; // Result of memory segment creation enum SpoutCreateResult { SPOUT_CREATE_FAILED = 0, SPOUT_CREATE_SUCCESS, SPOUT_ALREADY_EXISTS, SPOUT_ALREADY_CREATED, }; class SPOUT_DLLEXP SpoutSharedMemory { public: SpoutSharedMemory(); ~SpoutSharedMemory(); // Create a new memory segment, or attach to an existing one SpoutCreateResult Create(const char* name, int size); // Open an existing memory map bool Open(const char* name); // Close a map void Close(); // Lock an open map and return the buffer char* Lock(); // Unlock a map void Unlock(); // Name of an existing map const char* Name(); // Size of an existing map int Size(); // Print map information for debugging void Debug(); private: char* m_pBuffer; // Buffer pointer HANDLE m_hMap; // Map handle HANDLE m_hMutex; // Mutex for map access int m_lockCount; // Map access lock count const char* m_pName; // Map name int m_size; // Map size }; #endif