# Spreet: create spritesheets from SVGs Spreet is a command-line tool that creates a [spritesheet](https://en.wikipedia.org/wiki/Spritesheet) (aka texture atlas) from a directory of SVG images. You'll need this when you create [MapLibre](https://maplibre.org/) or [Mapbox](https://docs.mapbox.com/) vector web maps, where cartographic stylesheets require that [icons be loaded from a spritesheet](https://maplibre.org/maplibre-gl-js-docs/style-spec/sprite/). Compared to other tools for creating spritesheets from SVGs, Spreet: - outputs smaller spritesheets (both fewer pixels and fewer bytes) - is a self-contained ~2.2 MB binary - is faster _Spreet_ (also _spreit_, _spret_, _sprit_) is the [Scots](https://en.wikipedia.org/wiki/Scots_language) word for a sprite, the fairy-like creature from Western folklore. [![CI status](https://github.com/flother/spreet/actions/workflows/ci.yml/badge.svg)](https://github.com/flother/spreet/actions/workflows/ci.yml) [![Latest release](https://img.shields.io/github/v/release/flother/spreet)](https://github.com/flother/spreet/releases) ## Table of contents - [Installation](#installation) - [Tutorial](#tutorial) - [Command-line usage](#command-line-usage) - [Using Spreet as a Rust library](#using-spreet-as-a-rust-library) - [Benchmarks](#benchmarks) ## Installation You can install Spreet using Homebrew, `cargo install`, by downloading pre-built binaries, or by building from source. ### Homebrew If you use [Homebrew](https://brew.sh/) on MacOS or Linux you can install Spreet from the command-line: ``` brew install flother/taps/spreet ``` (You can review [the code run by the formula](https://github.com/flother/homebrew-taps/blob/master/spreet.rb) before you install.) ### Installing from crates.io (`cargo install`) Rust's `cargo install` command lets you install a binary crate locally. You can install the latest published version of Spreet with: ``` cargo install spreet ``` ### Download pre-built binaries Pre-built binaries are provided for MacOS, Linux, and Windows. The MacOS and Linux binaries are built for both Intel and ARM CPUs. Visit the [releases](https://github.com/flother/spreet/releases) page to download the latest version of Spreet. ### Build from source You'll need a recent version of the Rust toolchain (try [Rustup](https://rustup.rs/) if you don't have it already). With that, you can check out this repository: git clone https://github.com/flother/spreet cd spreet And then build a release: cargo build --release Once finished, the built binary will be available as `./target/release/spreet`. ## Tutorial When you're making your own style for a vector map, you'll have icons that you want to appear on top of the map. Symbols for roads or icons for hospitals and schools — that sort of thing. You'll have a directory of SVGs (like the [`icons` directory in the osm-bright-gl-style](https://github.com/openmaptiles/osm-bright-gl-style/tree/8af4769692d0f9219d0936711609d580b34bf365/icons)) and you'll want to convert them into a single raster image (like the [spritesheet from osm-bright-gl-style](https://github.com/openmaptiles/osm-bright-gl-style/blob/03a529f9040cfdfd3a30fb6760fc96d0ae41cf39/sprite%402x.png)). Let's say you have a directory of SVGs named `icons` and you want to create a spritesheet named `my_style.png`. Run Spreet like this: spreet icons my_style Spreet will also create an [index file](https://docs.mapbox.com/mapbox-gl-js/style-spec/sprite/#index-file) named `my_style.json` that contains a description of the dimensions and location of each image contained in the spritesheet. If you want to create a "retina" version of the spritesheet named `my_style@2x.png`, use the `--retina` option: spreet --retina icons my_style@2x You might have multiple copies of the same icon — for example, you might use the same "open book" icon for both libraries (`library.svg`) and bookshops (`bookshop.svg`). If you pass the `--unique` option, Spreet will include only the icon once in the spritesheet, but reference it twice from the index file. This helps reduce the size of your spritesheet. spreet --retina --unique icons my_style@2x By default the JSON index file is pretty-printed, but you can minify it with the `--minify-index-file` option: spreet --retina --unique --minify-index-file icons my_style@2x When you create a spritesheet for your production environment, use `--unique --minify-index-file` for best results. ## Command-line usage ``` $ spreet --help Create a spritesheet from a set of SVG images Usage: spreet [OPTIONS] Arguments: A directory of SVGs to include in the spritesheet Name of the file in which to save the spritesheet Options: -r, --ratio Set the output pixel ratio [default: 1] --retina Set the pixel ratio to 2 (equivalent to `--ratio=2`) --unique Store only unique images in the spritesheet, and map them to multiple names --recursive Include images in sub-directories -m, --minify-index-file Remove whitespace from the JSON index file --sdf Output a spritesheet using a signed distance field for each sprite -h, --help Print help -V, --version Print version ``` ## Using Spreet as a Rust library The main purpose of Spreet is to be command-line tool, but you can also use it as a library in your own Rust code. To add Spreet as a dependency, include this in your `Cargo.toml`: ```toml spreet = { version = "0.11.0", default-features = false } ``` To learn how to build your spritesheets programmatically, see the [Spreet crate docs on docs.rs](https://docs.rs/spreet) and have a [look at the spritesheet tests](https://github.com/flother/spreet/blob/master/tests/sprite.rs). ## Benchmarks To compare the output from [spritezero](https://github.com/mapbox/spritezero-cli) and Spreet, benchmarks are run against SVG sprite sets from four diverse map styles: [osm-bright-gl-style](https://github.com/openmaptiles/osm-bright-gl-style), [openstreetmap-americana](https://github.com/ZeLonewolf/openstreetmap-americana), [mapbox-gl-styles (basic)](https://github.com/mapbox/mapbox-gl-styles), and [mapbox-gl-whaam-style](https://github.com/mapbox/mapbox-gl-whaam-style). Unique, retina spritesheets are output (`--unique --retina`), and Spreet also uses `--minify-index-file` (spritezero doesn't have that option). ### Spritesheet size (total pixels) | Map style | Spritezero pixels | Spreet pixels | Change | | :----------------------- | ----------------: | ------------: | -----: | | osm-bright-gl-style | 208,810 | 130,048 | -38% | | openstreetmap-americana | 577,548 | 389,640 | -33% | | mapbox-gl-styles (basic) | 271,488 | 258,064 | -5% | | mapbox-gl-whaam-style] | 90,944 | 59,136 | -35% | ### Spritesheet file size (bytes) | Map style | Spritezero file size | Spreet file size | Change | | :----------------------- | -------------------: | ---------------: | -----: | | osm-bright-gl-style | 43,860 | 24,588 | -44% | | openstreetmap-americana | 140,401 | 78,617 | -44% | | mapbox-gl-styles (basic) | 76,383 | 30,771 | -60% | | mapbox-gl-whaam-style | 17,342 | 5,037 | -71% | ### Index file size (bytes) | Map style | Spritezero file size | Spreet file size | Change | | :----------------------- | -------------------: | ---------------: | -----: | | osm-bright-gl-style | 10,695 | 6,957 | -35% | | openstreetmap-americana | 20,142 | 13,574 | -33% | | mapbox-gl-styles (basic) | 17,013 | 11,101 | -35% | | mapbox-gl-whaam-style | 553 | 372 | -33% |