#version 450 out gl_PerVertex { vec4 gl_Position; }; const vec2 positions[3] = vec2[3]( vec2(0.0, -0.5), vec2(0.5, 0.5), vec2(-0.5, 0.5) ); void main() { gl_Position = vec4(positions[gl_VertexIndex], 0.0, 1.0); }