# sqlite-watcher This crate provides the basic building blocks to observe changes in a sqlite database similar to Room (Android) and Core Data (iOS). Additional features such as observable queries are not included, but can potentially be built using the provided types. The crate is agnostic over the implementation of the sqlite connection. Example implementations are provided for [`rusqlite`](https://crates.io/crates/rusqlite) and [`sqlx`](https://crates.io/crates/sqlx) which need to be enabled by the respectively named features. ## Basic example ```rust use std::collections::BTreeSet; use std::sync::Arc; use sqlite_watcher::connection::Connection; use sqlite_watcher::watcher::{TableObserver, Watcher}; struct MyObserver{} impl TableObserver for MyObserver { fn tables(&self) -> Vec { vec!["foo".to_owned()] } fn on_tables_changed(&self, tables: &BTreeSet) { println!("Tables updated: {tables:?}") } } // create a watcher let watcher = Watcher::new().unwrap(); let mut sql_connection = rusqlite::Connection::open_in_memory().unwrap(); let mut connection = Connection::new(sql_connection, Arc::clone(&watcher)).unwrap(); // Create table connection.execute("CREATE TABLE foo (id INTEGER PRIMARY KEY AUTOINCREMENT, value INTEGER)", ()) .unwrap(); // Register observer let handle = watcher.add_observer(Box::new(MyObserver{})); // Sync changes from watcher so we start watching 'foo' connection.sync_watcher_tables().unwrap(); // Modify table connection.execute("INSERT INTO foo (value) VALUES (10)", ()) .unwrap(); // Check and publish changes. connection.publish_watcher_changes().unwrap(); // MyObserver::on_tables_changed should be called at some point. // Sync changes from watcher so we are up to date connection.sync_watcher_tables().unwrap(); // Modify table connection.execute("INSERT INTO foo (value) VALUES (20)", ()) .unwrap(); // Check and publish changes. connection.publish_watcher_changes().unwrap(); // MyObserver::on_tables_changed should be called at some point. ``` ## Usage This crate was designed so that it can easily be integrated in existing projects and or connection libraries. [`connection::State`] contains everything that is required to patch an existing connection. [`connection::Connection`] is an example implementation that ties everything together. ## More Details See the documentation and the examples for more details.