How can I add a text input and a button to call a new query in this app? To add a text input and a button to call a new query in your app, you need to follow these steps: 1. **Add `tui-textarea` for input handling.** 2. **Create a function to handle new queries and update the state accordingly.** 3. **Render the input field and the button in your terminal UI.** 4. **Handle user input to collect the query and execute it when the button is pressed.** Let's apply these changes step-by-step. ### 1. Add `tui-textarea` Dependency Here's the `Cargo.toml`: ```edit squealer/Cargo.toml tui-textarea = "0.4.0" --- tui-textarea = "0.4.0" crossterm = "0.27.0" ratatui = "0.26.0" sqlx = {version="0.7.4", features=["runtime-tokio-native-tls", "sqlite"]} tokio = { version = "1.20.0", features = ["macros", "rt-multi-thread"] } tui-textarea = "0.4.0" ``` Here, you're simply ensuring that the `tui-textarea` dependency is included. ### 2. Handle User Input for New Query You need to create a function to handle new queries and update the state accordingly. Integrating text input and button press updates: ```edit squealer/src/main.rs use crossterm::{ event::{self, DisableMouseCapture, EnableMouseCapture, KeyCode, KeyEvent}, execute, terminal::{disable_raw_mode, enable_raw_mode, EnterAlternateScreen, LeaveAlternateScreen}, }; use ratatui::{ backend::CrosstermBackend, widgets::{Block, Borders, Cell, Row as TableRow, Table, TableState}, Terminal, }; use sqlx::{ sqlite::{SqlitePool, SqliteRow}, Column, Pool, }; use sqlx::{Row, Sqlite}; use std::{error::Error, io, thread, time::Duration}; use tokio; use tui_textarea::{TextArea, Input}; struct AppState { pool: Option>, results: Option>, query_input: TextArea, } impl Default for AppState { fn default() -> Self { let mut query_input = TextArea::default(); query_input.set_block(Block::default().borders(Borders::ALL).title("Query")); Self { pool: None, results: None, query_input, } } } --- use crossterm::{ event::{self, DisableMouseCapture, EnableMouseCapture, KeyCode}, execute, terminal::{disable_raw_mode, enable_raw_mode, EnterAlternateScreen, LeaveAlternateScreen}, }; use ratatui::{ backend::CrosstermBackend, widgets::{Block, Borders, Cell, Row as TableRow, Table, TableState}, Terminal, }; use sqlx::{ sqlite::{SqlitePool, SqliteRow}, Column, Pool, }; use sqlx::{Row, Sqlite}; use std::{error::Error, io, thread, time::Duration}; use tokio; use tui_textarea::{TextArea, Input}; struct AppState { pool: Option>, results: Option>, query_input: TextArea, } impl Default for AppState { fn default() -> Self { let mut query_input = TextArea::default(); query_input.set_block(Block::default().borders(Borders::ALL).title("Query")); Self { pool: None, results: None, query_input, } } } ``` ### 3. Modify the Main Function You need to modify your `main` function to render the input field and listen for button presses. ```edit squealer/src/main.rs // Example dynamic query let query = "SELECT id, name, email FROM users"; // This could be provided at runtime // Fetch the results app.results = match app.pool { None => None, Some(ref pool) => Some(sqlx::query(query).fetch_all(pool).await?), }; // Prepare the data for the table let (headers, data) = match app.results { None => return Err("No results to display".into()), Some(ref rows) => { let headers = rows .first() .map(|row| { row.columns() .iter() .map(|col| col.name().to_string()) .collect::>() }) .unwrap_or_default(); let data = rows .iter() .map(|row| { (0..row.len()) .map(|i| row.try_get::<&str, _>(i).unwrap_or_default().to_string()) .collect::>() }) .collect::>(); (headers, data) } }; // Create table state let mut table_state = TableState::default(); --- loop { // Render the input field and table terminal.draw(|f| { let size = f.size(); let chunks = Layout::default() .direction(Direction::Vertical) .margin(1) .constraints( [ Constraint::Length(3), Constraint::Min(1), ] .as_ref(), ) .split(size); // Render input field f.render_widget(app.query_input.widget(), chunks[0]); // Render table render_table(f, chunks[1], &headers, &data, &mut table_state); })?; // Handle user input if let Event::Key(key) = event::read()? { match key.code { KeyCode::Char('q') => { // Query is executed when 'q' is pressed execute_query(&mut app).await?; } KeyCode::Esc => break, _ => {} } } } // restore terminal disable_raw_mode()?; execute!( terminal.backend_mut(), LeaveAlternateScreen, DisableMouseCapture )?; terminal.show_cursor()?; ``` ### 4. Execute New Query You need to create a new function to execute the new queries and update the state. ```edit squealer/src/main.rs async fn init_database(pool: &sqlx::Pool) -> Result<(), Box> { let init_query = " CREATE TABLE users ( id INTEGER PRIMARY KEY, name TEXT NOT NULL, email TEXT NOT NULL UNIQUE ); INSERT INTO users (name, email) VALUES ('Alice', 'temp@email.com') "; sqlx::query(init_query).execute(pool).await?; Ok(()) } --- async fn init_database(pool: &sqlx::Pool) -> Result<(), Box> { let init_query = " CREATE TABLE users ( id INTEGER PRIMARY KEY, name TEXT NOT NULL, email TEXT NOT NULL UNIQUE ); INSERT INTO users (name, email) VALUES ('Alice', 'temp@email.com') "; sqlx::query(init_query).execute(pool).await?; Ok(()) } /// Execute a query from the input field and update the results. async fn execute_query(app: &mut AppState) -> Result<(), Box> { let query = app.query_input.lines().join(" "); if let Some(ref pool) = app.pool { app.results = Some(sqlx::query(&query).fetch_all(pool).await?); } Ok(()) } ``` ### 5. Helper for Table Rendering Finally, you need a helper method to render tables: ```edit squealer/src/main.rs ``` terminal.draw(|f| { let size = f.size(); f.render_stateful_widget(table, size, &mut table_state); })?; --- fn render_table( frame: &mut Frame, area: Rect, headers: &[String], data: &[Vec], state: &mut TableState, ) { let rows = data.iter().map(|row| { TableRow::new( row.iter() .map(|cell| Cell::from(cell.as_str())) .collect::>(), ) }); let table = Table::new(rows, [15, 20, 30]) .header(TableRow::new( headers .iter() .map(|h| Cell::from(h.as_str())) .collect::>(), )) .block(Block::default().title("SQL Results").borders(Borders::ALL)) .highlight_symbol(">>"); frame.render_stateful_widget(table, area, state); } ``` Putting all these together ensures that: 1. Your app state maintains the current text input. 2. The main function renders the input field and listens for a specific key (here 'q') to run the query. 3. Any new results are fetched and displayed in the table when a new query is executed.