# sstable [![crates.io](https://img.shields.io/crates/v/sstable.svg)](https://crates.io/crates/sstable) [![Travis CI](https://api.travis-ci.org/dermesser/sstable.svg?branch=master)](https://api.travis-ci.org/dermesser/sstable) [Documentation](https://docs.rs/sstable) ## What This crate provides an API to work with immutable (string -> string) maps stored on disk. The main access method are iterators, but there's a simpler API, too. The general process is * Writing a table, using `TableBuilder`. The entries have to be added in sorted order. The data doesn't have to be written to disk; any type implementing `Write` works. * Reading a table, using `Table`. Again, the source is generic; any type implementing `Read + Seek` can be used. Note that the tables and some other structures are generic over the ordering of keys; usually you can just use `StandardComparator`, though. With `Options`, you can influence some details of how tables are laid out on disk. Usually, you don't need to; just use the `Options::default()` value. If there's data corruption in the files on disk, defective blocks will be skipped. How many entries a single block contains depends on the block size, which can be set in the `Options` struct. ## Why This crate reuses code originally written for the persistence part of [rusty-leveldb](https://crates.io/crates/rusty-leveldb), a reimplementation of Google's LevelDB in Rust. That's the reason for the code being a bit more complicated than needed at some points. ## Performance With no compression on a tmpfs volume running on an idle `Intel(R) Xeon(R) CPU E5-1650 v2 @ 3.50GHz` processor, the benchmark shows that in tables of 10'000 entries of each 16 key bytes and 16 value bytes, this crate will * read 5.3 million entries per second * write 1.2 million entries per second The performance for tables of different sizes may differ. ## Corruption and errors Checksum verification failures often stem from either corruption (obviously) or incompletely written or half-overwritten SSTable files. ## Contribute Contributions are very welcome! Feel free to send pull requests.