# Shooting Star ## Outline A small frontend framework for game development. This framework is supported on Windows and Linux. ## Quick Start Install dependencies: * Linux * X11 * vulkan * Windows * user32 * xinput * vulkan-1 Create a project with Cargo. Then, add a following line to Cargo.toml: ``` [dependencies] sstar = { version = "0.1.5", features=["with-default-shaders"] } ``` Write main.rs as follow (this is a program that creates a window and clears it default color): ```rust use sstar::app::SStarApp; fn main() { let mut app = SStarApp::new("Sample Program", 640.0, 480.0, 10); while app.update() { app.flush(); } app.terminate(); } ``` ## Vertex Shader Interface If you use a custom vertex shader, you should use following definitions: ```c #version 450 layout(push_constant) uniform PushConstant { vec4 scl; vec4 rot; vec4 trs; vec4 col; vec4 uv; ivec4 param; } constant; layout(binding=0) uniform UniformBuffer { mat4 view; mat4 perse; mat4 ortho; }; layout(location=0) in vec3 in_pos; layout(location=1) in vec2 in_uv; ``` ## License This software (shooting-star) is published under the CC0 public domain. However, some dependencies may be linked when building an app using this software. See [LICENSE-ALL](./LICENSE-ALL) in detail.