use imgref::{Img, ImgRefMut}; const WIDTH: usize = 640; const HEIGHT: usize = 480; static mut BUFFER: [u32; WIDTH * HEIGHT] = [0; WIDTH * HEIGHT]; #[inline(always)] fn img() -> ImgRefMut<'static, u32> { Img::new(unsafe { &mut BUFFER[..] }, WIDTH, HEIGHT) } use stackblur_iter::{simd_blur_argb, simd_blur_srgb}; fn blur_argb_u32x1() { simd_blur_argb::<1>(&mut img(), 16) } fn blur_argb_u32x2() { simd_blur_argb::<2>(&mut img(), 16) } fn blur_argb_u32x4() { simd_blur_argb::<4>(&mut img(), 16) } fn blur_argb_u32x8() { simd_blur_argb::<8>(&mut img(), 16) } fn blur_argb_u32x16() { simd_blur_argb::<16>(&mut img(), 16) } fn blur_argb_u32x32() { simd_blur_argb::<32>(&mut img(), 16) } fn blur_argb_u32x64() { simd_blur_argb::<64>(&mut img(), 16) } fn blur_srgb_u32x1() { simd_blur_srgb::<1>(&mut img(), 16) } fn blur_srgb_u32x2() { simd_blur_srgb::<2>(&mut img(), 16) } fn blur_srgb_u32x4() { simd_blur_srgb::<4>(&mut img(), 16) } fn blur_srgb_u32x8() { simd_blur_srgb::<8>(&mut img(), 16) } fn blur_srgb_u32x16() { simd_blur_srgb::<16>(&mut img(), 16) } fn blur_srgb_u32x32() { simd_blur_srgb::<32>(&mut img(), 16) } fn blur_srgb_u32x64() { simd_blur_srgb::<64>(&mut img(), 16) } iai::main!( blur_argb_u32x1, blur_argb_u32x2, blur_argb_u32x4, blur_argb_u32x8, blur_argb_u32x16, blur_argb_u32x32, blur_argb_u32x64, blur_srgb_u32x1, blur_srgb_u32x2, blur_srgb_u32x4, blur_srgb_u32x8, blur_srgb_u32x16, blur_srgb_u32x32, blur_srgb_u32x64 );