# A* Pathfinding Library in Rust Rust :crab: library implementing the [A* pathfinding algorithm](https://en.wikipedia.org/wiki/A*_search_algorithm). `A*` is used for efficiently finding the shortest path in a grid, mainly used for games. ## Installation Add the following to your `Cargo.toml` under `[dependencies]` to use it in your project: ```toml [dependencies] stara = "0.0.2" ``` ## Usage Here’s an example of how to use the A* pathfinding algorithm with this library: ```rust use stara::prelude::*; fn main() { let start = VectorU::new(0, 0); let goal = VectorU::new(5, 5); let size = VectorU::new(7, 7); let mut grid = Grid::new(size, 1); // Setting an obstacle grid.set_cost(VectorU::new(3, 3), IMPASSABLE); let maybe_path = AStar::search(start, goal, &grid); if let Some(path) = maybe_path { println!("Path found: {:?}", path); } else { println!("No path found."); } } ``` ## License This project is licensed under the MIT License. See the [LICENSE](LICENSE) file for more details.