[![Workflow Status](https://github.com/yuk1ty/statemachine-rs/workflows/Rust/badge.svg)](https://github.com/yuk1ty/statemachine-rs/actions?query=workflow%3A%22Rust%22) # statemachine-rs A zero dependency crate to implement state machine. ### Usage Let's have a look at the following simple example. This example shows the state machine can transit its number (it called `current_state` in this machine) from given string ("next") and then, it produces outputs. ```rust use statemachine_rs::machine::{builder::StateMachineBuilder, StateMachine}; fn main() { let sm = StateMachineBuilder::start() .initial_state(1) .transition(|state, input| match (state, input) { (1, "next") => 2, (2, "next") => 3, _ => unreachable!(), }) .build() .unwrap(); assert_eq!(1, sm.current_state()); sm.consume("next"); assert_eq!(2, sm.current_state()); } ``` You can assemble your state machine by using `statemachine_rs::machine::builder::StateMachineBUilder`. `StateMachineBuilder::initial_state()` initializes the initial state of its machine. `StateMachineBuilder::transition()` defines the transition model. Of cource we can use `enum`s for representing states and inputs. Let's have a look at another example. The following example describes if you press the button, the state turns to be `On`. Otherwise, `Off`. ```rust use statemachine_rs::machine::{builder::StateMachineBuilder, StateMachine}; #[derive(Clone, Debug, PartialEq)] enum ButtonState { On, Off, } enum Input { Press, } fn main() { let sm = StateMachineBuilder::start() .initial_state(ButtonState::Off) .transition(|state, input| match (state, input) { (ButtonState::On, Input::Press) => ButtonState::Off, (ButtonState::Off, Input::Press) => ButtonState::On, }) .build() .unwrap(); assert_eq!(ButtonState::Off, sm.current_state()); sm.consume(Input::Press); assert_eq!(ButtonState::On, sm.current_state()); } ``` ### License MIT ### Contribution All contributions are welcome. If you have an idea to improve this crate, create new issue or submit new pull request. License: MIT