/// Internal namespace. pub( crate ) mod private { use crate::*; /// Command to draw rectangle. #[ allow( dead_code ) ] #[ derive( Debug, Clone ) ] pub struct RectChange { /// Id. pub( crate ) id : Id, /// Left-top corner. pub( crate ) left_top : X2< f32 >, /// Right-bottom corner. pub( crate ) right_bottom : X2< f32 >, } impl RectChange { /// Constructor pub fn new( id : Id ) -> Self { let left_top = X2::make( -1.0, -1.0 ); let right_bottom = X2::make( 1.0, 1.0 ); Self{ left_top, right_bottom, id } } /// Constructor pub fn region( mut self, left_top : X2< f32 >, right_bottom : X2< f32 > ) -> Self { self.left_top = left_top; self.right_bottom = right_bottom; self } } impl ChangeInterface for RectChange { } } /// Protected namespace of the module. pub mod protected { pub use super::orphan::*; } pub use protected::*; /// Parented namespace of the module. pub mod orphan { pub use super:: { exposed::*, }; } /// Exposed namespace of the module. pub mod exposed { pub use super:: { prelude::*, private::RectChange, }; } pub use exposed::*; /// Prelude to use essentials: `use my_module::prelude::*`. pub mod prelude { pub use super::private:: { }; }