/// Internal namespace. pub( crate ) mod private { use crate::*; /// Command to draw rectangle. #[ allow( dead_code ) ] #[ derive( Debug, Clone ) ] pub struct RectChanger { /// Id. pub( crate ) id : Id, /// Draw changer. pub( crate ) draw : DrawChanger, } impl RectChanger { /// Constructor. #[ inline ] pub fn _new( draw : DrawChanger ) -> Self { let id = Id::new::< Self >(); let change = RectChange::new( id ); let mut result = Self{ id, draw }; change.add_to( &mut result ); result } /// ChangeInterface region. #[ inline ] pub fn region( mut self, left_top : X2< f32 >, right_bottom : X2< f32 > ) -> Self { let change = RectChange::new( self.id() ).region( left_top, right_bottom ); self.change_add( change ); self } /// Get back to draw. #[ inline ] pub fn draw( self ) -> DrawChanger { self.draw } /// Get back to context. #[ inline ] pub fn context( self ) -> ContextChanger { self.draw.context_changer } } impl ChangerInterface for RectChanger { type Parent = DrawChanger; type Root = ContextChanger; fn context( self ) -> Self::Root { self.draw.context_changer } fn parent( &mut self ) -> &mut Self::Parent { &mut self.draw } fn end( self ) -> Self::Parent { self.draw } } impl HasIdInterface for RectChanger { #[ inline ] fn id( &self ) -> Id { self.draw.id() } } } /// Protected namespace of the module. pub mod protected { pub use super::orphan::*; } pub use protected::*; /// Parented namespace of the module. pub mod orphan { pub use super:: { exposed::*, }; } /// Exposed namespace of the module. pub mod exposed { pub use super:: { prelude::*, private::RectChanger, }; } pub use exposed::*; /// Prelude to use essentials: `use my_module::prelude::*`. pub mod prelude { pub use super::private:: { }; }