using System; using SteamKit2; // // Sample 1: Logon // // the first act of business before being able to use steamkit2's features is to // logon to the steam network // // interaction with steamkit is done through client message handlers and the results // come back through a callback queue controlled by a steamclient instance // // your code must create a CallbackMgr, and instances of Callback. Callback maps a specific // callback type to a function, whilst CallbackMgr routes the callback objects to the functions that // you have specified. a Callback is bound to a specific callback manager. // // // WARNING! // This the old login flow, we keep this sample around because it still currently works // for simple cases where you do not need to remember password. // See Sample1a_Authentication for the new flow. // if ( args.Length < 2 ) { Console.WriteLine( "Sample1: No username and password specified!" ); return; } // save our logon details var user = args[ 0 ]; var pass = args[ 1 ]; // create our steamclient instance var steamClient = new SteamClient(); // create the callback manager which will route callbacks to function calls var manager = new CallbackManager( steamClient ); // get the steamuser handler, which is used for logging on after successfully connecting var steamUser = steamClient.GetHandler(); // register a few callbacks we're interested in // these are registered upon creation to a callback manager, which will then route the callbacks // to the functions specified manager.Subscribe( OnConnected ); manager.Subscribe( OnDisconnected ); manager.Subscribe( OnLoggedOn ); manager.Subscribe( OnLoggedOff ); var isRunning = true; Console.WriteLine( "Connecting to Steam..." ); // initiate the connection steamClient.Connect(); // create our callback handling loop while ( isRunning ) { // in order for the callbacks to get routed, they need to be handled by the manager manager.RunWaitCallbacks( TimeSpan.FromSeconds( 1 ) ); } void OnConnected( SteamClient.ConnectedCallback callback ) { Console.WriteLine( "Connected to Steam! Logging in '{0}'...", user ); steamUser.LogOn( new SteamUser.LogOnDetails { Username = user, Password = pass, } ); } void OnDisconnected( SteamClient.DisconnectedCallback callback ) { Console.WriteLine( "Disconnected from Steam" ); isRunning = false; } void OnLoggedOn( SteamUser.LoggedOnCallback callback ) { if ( callback.Result != EResult.OK ) { if ( callback.Result == EResult.AccountLogonDenied ) { // if we recieve AccountLogonDenied or one of it's flavors (AccountLogonDeniedNoMailSent, etc) // then the account we're logging into is SteamGuard protected // see sample 5 for how SteamGuard can be handled Console.WriteLine( "Unable to logon to Steam: This account is SteamGuard protected." ); isRunning = false; return; } Console.WriteLine( "Unable to logon to Steam: {0} / {1}", callback.Result, callback.ExtendedResult ); isRunning = false; return; } Console.WriteLine( "Successfully logged on!" ); // at this point, we'd be able to perform actions on Steam // for this sample we'll just log off steamUser.LogOff(); } void OnLoggedOff( SteamUser.LoggedOffCallback callback ) { Console.WriteLine( "Logged off of Steam: {0}", callback.Result ); }