import "networkbasetypes.proto"; enum ECsgoGameEvents { GE_PlayerAnimEventId = 450; GE_RadioIconEventId = 451; GE_FireBulletsId = 452; } message CMsgTEPlayerAnimEvent { optional fixed32 player = 1 [default = 16777215]; optional uint32 event = 2; optional int32 data = 3; } message CMsgTERadioIcon { optional fixed32 player = 1 [default = 16777215]; } message CMsgTEFireBullets { optional .CMsgVector origin = 1; optional .CMsgQAngle angles = 2; optional uint32 weapon_id = 3 [default = 16777215]; optional uint32 mode = 4; optional uint32 seed = 5; optional fixed32 player = 6 [default = 16777215]; optional float inaccuracy = 7; optional float recoil_index = 8; optional float spread = 9; optional int32 sound_type = 10; optional uint32 item_def_index = 11; optional fixed32 sound_dsp_effect = 12; optional .CMsgVector ent_origin = 13; optional uint32 num_bullets_remaining = 14; optional uint32 attack_type = 15; }