import "networkbasetypes.proto"; import "cstrike15_gcmessages.proto"; enum ECstrike15UserMessages { CS_UM_VGUIMenu = 301; CS_UM_Geiger = 302; CS_UM_Train = 303; CS_UM_HudText = 304; CS_UM_SayText = 305; CS_UM_SayText2 = 306; CS_UM_TextMsg = 307; CS_UM_HudMsg = 308; CS_UM_ResetHud = 309; CS_UM_GameTitle = 310; CS_UM_Shake = 312; CS_UM_Fade = 313; CS_UM_Rumble = 314; CS_UM_CloseCaption = 315; CS_UM_CloseCaptionDirect = 316; CS_UM_SendAudio = 317; CS_UM_RawAudio = 318; CS_UM_VoiceMask = 319; CS_UM_RequestState = 320; CS_UM_Damage = 321; CS_UM_RadioText = 322; CS_UM_HintText = 323; CS_UM_KeyHintText = 324; CS_UM_ProcessSpottedEntityUpdate = 325; CS_UM_ReloadEffect = 326; CS_UM_AdjustMoney = 327; CS_UM_UpdateTeamMoney = 328; CS_UM_StopSpectatorMode = 329; CS_UM_KillCam = 330; CS_UM_DesiredTimescale = 331; CS_UM_CurrentTimescale = 332; CS_UM_AchievementEvent = 333; CS_UM_MatchEndConditions = 334; CS_UM_DisconnectToLobby = 335; CS_UM_PlayerStatsUpdate = 336; CS_UM_WarmupHasEnded = 338; CS_UM_ClientInfo = 339; CS_UM_XRankGet = 340; CS_UM_XRankUpd = 341; CS_UM_CallVoteFailed = 345; CS_UM_VoteStart = 346; CS_UM_VotePass = 347; CS_UM_VoteFailed = 348; CS_UM_VoteSetup = 349; CS_UM_ServerRankRevealAll = 350; CS_UM_SendLastKillerDamageToClient = 351; CS_UM_ServerRankUpdate = 352; CS_UM_ItemPickup = 353; CS_UM_ShowMenu = 354; CS_UM_BarTime = 355; CS_UM_AmmoDenied = 356; CS_UM_MarkAchievement = 357; CS_UM_MatchStatsUpdate = 358; CS_UM_ItemDrop = 359; CS_UM_GlowPropTurnOff = 360; CS_UM_SendPlayerItemDrops = 361; CS_UM_RoundBackupFilenames = 362; CS_UM_SendPlayerItemFound = 363; CS_UM_ReportHit = 364; CS_UM_XpUpdate = 365; CS_UM_QuestProgress = 366; CS_UM_ScoreLeaderboardData = 367; CS_UM_PlayerDecalDigitalSignature = 368; CS_UM_WeaponSound = 369; CS_UM_UpdateScreenHealthBar = 370; CS_UM_EntityOutlineHighlight = 371; CS_UM_SSUI = 372; CS_UM_SurvivalStats = 373; CS_UM_DisconnectToLobby2 = 374; CS_UM_EndOfMatchAllPlayersData = 375; CS_UM_PostRoundDamageReport = 376; CS_UM_RoundEndReportData = 379; CS_UM_CurrentRoundOdds = 380; CS_UM_DeepStats = 381; CS_UM_UtilMsg = 382; CS_UM_ShootInfo = 383; } enum ECSUsrMsg_DisconnectToLobby_Action { k_ECSUsrMsg_DisconnectToLobby_Action_Default = 0; k_ECSUsrMsg_DisconnectToLobby_Action_GoQueue = 1; } message CCSUsrMsg_VGUIMenu { message Keys { optional string name = 1; optional string value = 2; } optional string name = 1; optional bool show = 2; repeated .CCSUsrMsg_VGUIMenu.Keys keys = 3; } message CCSUsrMsg_Geiger { optional int32 range = 1; } message CCSUsrMsg_Train { optional int32 train = 1; } message CCSUsrMsg_HudText { optional string text = 1; } message CCSUsrMsg_HudMsg { optional int32 channel = 1; optional .CMsgVector2D pos = 2; optional .CMsgRGBA clr1 = 3; optional .CMsgRGBA clr2 = 4; optional int32 effect = 5; optional float fade_in_time = 6; optional float fade_out_time = 7; optional float hold_time = 9; optional float fx_time = 10; optional string text = 11; } message CCSUsrMsg_Shake { optional int32 command = 1; optional float local_amplitude = 2; optional float frequency = 3; optional float duration = 4; } message CCSUsrMsg_Fade { optional int32 duration = 1; optional int32 hold_time = 2; optional int32 flags = 3; optional .CMsgRGBA clr = 4; } message CCSUsrMsg_Rumble { optional int32 index = 1; optional int32 data = 2; optional int32 flags = 3; } message CCSUsrMsg_CloseCaption { optional uint32 hash = 1; optional int32 duration = 2; optional bool from_player = 3; optional string cctoken = 4; } message CCSUsrMsg_CloseCaptionDirect { optional uint32 hash = 1; optional int32 duration = 2; optional bool from_player = 3; } message CCSUsrMsg_SendAudio { optional string radio_sound = 1; } message CCSUsrMsg_RawAudio { optional int32 pitch = 1; optional int32 entidx = 2 [default = -1]; optional float duration = 3; optional string voice_filename = 4; } message CCSUsrMsg_VoiceMask { message PlayerMask { optional int32 game_rules_mask = 1; optional int32 ban_masks = 2; } repeated .CCSUsrMsg_VoiceMask.PlayerMask player_masks = 1; optional bool player_mod_enable = 2; } message CCSUsrMsg_Damage { optional int32 amount = 1; optional .CMsgVector inflictor_world_pos = 2; optional int32 victim_entindex = 3 [default = -1]; } message CCSUsrMsg_RadioText { optional int32 msg_dst = 1; optional int32 client = 2 [default = -1]; optional string msg_name = 3; repeated string params = 4; } message CCSUsrMsg_HintText { optional string message = 1; } message CCSUsrMsg_KeyHintText { repeated string messages = 1; } message CCSUsrMsg_ProcessSpottedEntityUpdate { message SpottedEntityUpdate { optional int32 entity_idx = 1 [default = -1]; optional int32 class_id = 2; optional int32 origin_x = 3; optional int32 origin_y = 4; optional int32 origin_z = 5; optional int32 angle_y = 6; optional bool defuser = 7; optional bool player_has_defuser = 8; optional bool player_has_c4 = 9; } optional bool new_update = 1; repeated .CCSUsrMsg_ProcessSpottedEntityUpdate.SpottedEntityUpdate entity_updates = 2; } message CCSUsrMsg_SendPlayerItemDrops { repeated .CEconItemPreviewDataBlock entity_updates = 1; } message CCSUsrMsg_SendPlayerItemFound { optional .CEconItemPreviewDataBlock iteminfo = 1; optional int32 playerslot = 2 [default = -1]; } message CCSUsrMsg_ReloadEffect { optional int32 entidx = 1 [default = -1]; optional int32 actanim = 2; optional float origin_x = 3; optional float origin_y = 4; optional float origin_z = 5; } message CCSUsrMsg_WeaponSound { optional int32 entidx = 1 [default = -1]; optional float origin_x = 2; optional float origin_y = 3; optional float origin_z = 4; optional string sound = 5; optional float game_timestamp = 6; optional fixed32 source_soundscapeid = 7; } message CCSUsrMsg_UpdateScreenHealthBar { optional int32 entidx = 1 [default = -1]; optional float healthratio_old = 2; optional float healthratio_new = 3; optional int32 style = 4; } message CCSUsrMsg_EntityOutlineHighlight { optional int32 entidx = 1 [default = -1]; optional bool removehighlight = 2; } message CCSUsrMsg_AdjustMoney { optional int32 amount = 1; } message CCSUsrMsg_ReportHit { optional float pos_x = 1; optional float pos_y = 2; optional float timestamp = 4; optional float pos_z = 3; } message CCSUsrMsg_KillCam { optional int32 obs_mode = 1; optional int32 first_target = 2 [default = -1]; optional int32 second_target = 3 [default = -1]; } message CCSUsrMsg_DesiredTimescale { optional float desired_timescale = 1; optional float duration_realtime_sec = 2; optional int32 interpolator_type = 3; optional float start_blend_time = 4; } message CCSUsrMsg_CurrentTimescale { optional float cur_timescale = 1; } message CCSUsrMsg_AchievementEvent { optional int32 achievement = 1; optional int32 count = 2; optional int32 user_id = 3; } message CCSUsrMsg_MatchEndConditions { optional int32 fraglimit = 1; optional int32 mp_maxrounds = 2; optional int32 mp_winlimit = 3; optional float mp_timelimit = 4; } message CCSUsrMsg_PlayerStatsUpdate { message Stat { optional int32 idx = 1; optional int32 delta = 2; } optional int32 version = 1; repeated .CCSUsrMsg_PlayerStatsUpdate.Stat stats = 4; optional uint32 ehandle = 5; optional int32 crc = 6; } message CCSUsrMsg_QuestProgress { optional uint32 quest_id = 1; optional uint32 normal_points = 2; optional uint32 bonus_points = 3; optional bool is_event_quest = 4; } message CCSUsrMsg_ScoreLeaderboardData { optional .ScoreLeaderboardData data = 1; } message CCSUsrMsg_PlayerDecalDigitalSignature { optional .PlayerDecalDigitalSignature data = 1; } message CCSUsrMsg_XRankGet { optional int32 mode_idx = 1; optional int32 controller = 2; } message CCSUsrMsg_XRankUpd { optional int32 mode_idx = 1; optional int32 controller = 2; optional int32 ranking = 3; } message CCSUsrMsg_CallVoteFailed { optional int32 reason = 1; optional int32 time = 2; } message CCSUsrMsg_VoteStart { optional int32 team = 1; optional int32 player_slot = 2 [default = -1]; optional int32 vote_type = 3; optional string disp_str = 4; optional string details_str = 5; optional string other_team_str = 6; optional bool is_yes_no_vote = 7; optional int32 player_slot_target = 8 [default = -1]; } message CCSUsrMsg_VotePass { optional int32 team = 1; optional int32 vote_type = 2; optional string disp_str = 3; optional string details_str = 4; } message CCSUsrMsg_VoteFailed { optional int32 team = 1; optional int32 reason = 2; } message CCSUsrMsg_VoteSetup { repeated string potential_issues = 1; } message CCSUsrMsg_SendLastKillerDamageToClient { optional int32 num_hits_given = 1; optional int32 damage_given = 2; optional int32 num_hits_taken = 3; optional int32 damage_taken = 4; optional int32 actual_damage_given = 5; optional int32 actual_damage_taken = 6; } message CCSUsrMsg_ServerRankUpdate { message RankUpdate { optional int32 account_id = 1; optional int32 rank_old = 2; optional int32 rank_new = 3; optional int32 num_wins = 4; optional float rank_change = 5; optional int32 rank_type_id = 6; } repeated .CCSUsrMsg_ServerRankUpdate.RankUpdate rank_update = 1; } message CCSUsrMsg_XpUpdate { optional .CMsgGCCstrike15_v2_GC2ServerNotifyXPRewarded data = 1; } message CCSUsrMsg_ItemPickup { optional string item = 1; } message CCSUsrMsg_ShowMenu { optional int32 bits_valid_slots = 1; optional int32 display_time = 2; optional string menu_string = 3; } message CCSUsrMsg_BarTime { optional string time = 1; } message CCSUsrMsg_AmmoDenied { optional int32 ammoidx = 1; } message CCSUsrMsg_MarkAchievement { optional string achievement = 1; } message CCSUsrMsg_MatchStatsUpdate { optional string update = 1; } message CCSUsrMsg_ItemDrop { optional int64 itemid = 1; optional bool death = 2; } message CCSUsrMsg_GlowPropTurnOff { optional int32 entidx = 1 [default = -1]; } message CCSUsrMsg_RoundBackupFilenames { optional int32 count = 1; optional int32 index = 2; optional string filename = 3; optional string nicename = 4; } message CCSUsrMsg_SSUI { optional bool show = 1; optional float start_time = 2; optional float end_time = 3; } message CCSUsrMsg_SurvivalStats { message Fact { optional int32 type = 1; optional int32 display = 2; optional int32 value = 3; optional float interestingness = 4; } message Placement { optional uint64 xuid = 1; optional int32 teamnumber = 2; optional int32 placement = 3; } message Damage { optional uint64 xuid = 1; optional int32 to = 2; optional int32 to_hits = 3; optional int32 from = 4; optional int32 from_hits = 5; } optional uint64 xuid = 1; repeated .CCSUsrMsg_SurvivalStats.Fact facts = 2; repeated .CCSUsrMsg_SurvivalStats.Placement users = 3; repeated .CCSUsrMsg_SurvivalStats.Damage damages = 5; optional int32 ticknumber = 4; } message CCSUsrMsg_EndOfMatchAllPlayersData { message Accolade { optional int32 eaccolade = 1; optional float value = 2; optional int32 position = 3; } message PlayerData { optional int32 slot = 1 [default = -1]; optional uint64 xuid = 2; optional string name = 3; optional int32 teamnumber = 4; optional .CCSUsrMsg_EndOfMatchAllPlayersData.Accolade nomination = 5; repeated .CEconItemPreviewDataBlock items = 6; optional int32 playercolor = 7; optional bool isbot = 8; } repeated .CCSUsrMsg_EndOfMatchAllPlayersData.PlayerData allplayerdata = 1; optional int32 scene = 2; } message CCSUsrMsg_RoundEndReportData { message RerEvent { message Victim { optional int32 team_number = 1; optional int32 playerslot = 2 [default = -1]; optional uint64 xuid = 3; optional int32 color = 4; optional bool is_bot = 5; optional bool is_dead = 6; } message Objective { optional int32 type = 1; } message Damage { optional int32 other_playerslot = 1 [default = -1]; optional uint64 other_xuid = 2; optional int32 health_removed = 3; optional int32 num_hits = 4; optional int32 return_health_removed = 5; optional int32 return_num_hits = 6; } optional float timestamp = 1; optional int32 terrorist_odds = 2; optional int32 ct_alive = 3; optional int32 t_alive = 4; optional .CCSUsrMsg_RoundEndReportData.RerEvent.Victim victim_data = 5; optional .CCSUsrMsg_RoundEndReportData.RerEvent.Objective objective_data = 6; repeated .CCSUsrMsg_RoundEndReportData.RerEvent.Damage all_damage_data = 7; } message InitialConditions { optional int32 ct_equip_value = 1; optional int32 t_equip_value = 2; optional int32 terrorist_odds = 3; } optional .CCSUsrMsg_RoundEndReportData.InitialConditions init_conditions = 1; repeated .CCSUsrMsg_RoundEndReportData.RerEvent all_rer_event_data = 2; } message CCSUsrMsg_PostRoundDamageReport { optional uint64 other_xuid = 1; optional int32 given_kill_type = 2; optional int32 given_health_removed = 3; optional int32 given_num_hits = 4; optional int32 taken_kill_type = 5; optional int32 taken_health_removed = 6; optional int32 taken_num_hits = 7; } message CCSUsrMsg_CurrentRoundOdds { optional int32 odds = 1; } message CCSUsrMsg_DeepStats { optional .CMsgGCCStrike15_ClientDeepStats stats = 1; } message CCSUsrMsg_ShootInfo { optional int32 frame_number = 1; repeated .CMsgTransform hitbox_transforms = 2; optional .CMsgVector shoot_pos = 3; optional .CMsgQAngle shoot_dir = 4; } message CCSUsrMsg_ResetHud { optional bool reset = 1; } message CCSUsrMsg_GameTitle { optional int32 dummy = 1; } message CCSUsrMsg_RequestState { optional int32 dummy = 1; } message CCSUsrMsg_StopSpectatorMode { optional int32 dummy = 1; } message CCSUsrMsg_DisconnectToLobby { optional int32 dummy = 1; } message CCSUsrMsg_WarmupHasEnded { optional int32 dummy = 1; } message CCSUsrMsg_ClientInfo { optional int32 dummy = 1; } message CCSUsrMsg_ServerRankRevealAll { optional int32 seconds_till_shutdown = 1; optional .CMsgGCCStrike15_v2_MatchmakingGC2ServerReserve reservation = 2; } message CCSUsrMsgPreMatchSayText { optional uint32 account_id = 1; optional string text = 2; optional bool all_chat = 3; }