import "steamnetworkingsockets_messages_certs.proto"; option optimize_for = SPEED; option cc_generic_services = false; message CMsgSteamDatagramRelayAuthTicket { message ExtraField { optional string name = 1; optional string string_value = 2; optional sint64 int64_value = 3; optional fixed64 fixed64_value = 5; } optional fixed32 time_expiry = 1; optional string authorized_client_identity_string = 14; optional string gameserver_identity_string = 15; optional fixed32 authorized_public_ip = 3; optional bytes gameserver_address = 11; optional uint32 app_id = 7; optional uint32 virtual_port = 10; repeated .CMsgSteamDatagramRelayAuthTicket.ExtraField extra_fields = 8; optional fixed64 legacy_authorized_steam_id = 2; optional fixed64 legacy_gameserver_steam_id = 4; optional fixed32 legacy_gameserver_pop_id = 9; optional bytes legacy_authorized_client_identity_binary = 12; optional bytes legacy_gameserver_identity_binary = 13; } message CMsgSteamDatagramSignedRelayAuthTicket { optional fixed64 reserved_do_not_use = 1; optional bytes ticket = 3; optional bytes signature = 4; optional fixed64 key_id = 2; repeated .CMsgSteamDatagramCertificateSigned certs = 5; } message CMsgSteamDatagramCachedCredentialsForApp { optional bytes private_key = 1; optional bytes cert = 2; repeated bytes relay_tickets = 3; } message CMsgSteamDatagramGameCoordinatorServerLogin { optional uint32 time_generated = 1; optional uint32 appid = 2; optional bytes routing = 3; optional bytes appdata = 4; optional bytes legacy_identity_binary = 5; optional string identity_string = 6; optional fixed64 dummy_steam_id = 99; } message CMsgSteamDatagramSignedGameCoordinatorServerLogin { optional .CMsgSteamDatagramCertificateSigned cert = 1; optional bytes login = 2; optional bytes signature = 3; } message CMsgSteamDatagramHostedServerAddressPlaintext { optional fixed32 ipv4 = 1; optional bytes ipv6 = 2; optional uint32 port = 3; optional fixed64 routing_secret = 4; optional uint32 protocol_version = 5; }