import "steammessages_base.proto"; option optimize_for = SPEED; option cc_generic_services = false; message CMsgClientLANP2PRequestChunks { message ChunkKey { optional uint32 depot_id = 1; optional bytes sha = 2; } repeated .CMsgClientLANP2PRequestChunks.ChunkKey chunk_keys = 1; } message CMsgClientLANP2PRequestChunksResponse { message ChunkData { optional uint32 result = 1; optional uint32 depot_id = 2; optional bytes sha = 3; optional bytes chunk_data = 4; optional bool encrypted = 5; optional bool compressed = 6; } repeated .CMsgClientLANP2PRequestChunksResponse.ChunkData chunk_responses = 1; } message CMsgClientPeerChunkRequest { optional uint32 app_id = 1; optional uint32 depot_id = 2; optional bytes sha = 3; optional uint64 access_token = 4; } message CMsgClientPeerChunkResponse { optional uint32 result = 1; optional uint32 app_id = 2; optional uint32 depot_id = 3; optional bytes sha = 4; optional bool encrypted = 5; optional bool compressed = 6; optional bytes chunk_data = 7; }