import "steammessages_base.proto"; import "encrypted_app_ticket.proto"; option optimize_for = SPEED; option cc_generic_services = false; message CMsgClientRegisterAuthTicketWithCM { optional uint32 protocol_version = 1; optional bytes ticket = 3; optional uint64 client_instance_id = 4; } message CMsgClientTicketAuthComplete { optional fixed64 steam_id = 1; optional fixed64 game_id = 2; optional uint32 estate = 3; optional uint32 eauth_session_response = 4; optional bytes DEPRECATED_ticket = 5; optional uint32 ticket_crc = 6; optional uint32 ticket_sequence = 7; optional fixed64 owner_steam_id = 8; } message CMsgClientCMList { repeated uint32 cm_addresses = 1; repeated uint32 cm_ports = 2; repeated string cm_websocket_addresses = 3; optional uint32 percent_default_to_websocket = 4; } message CMsgClientP2PConnectionInfo { optional fixed64 steam_id_dest = 1; optional fixed64 steam_id_src = 2; optional uint32 app_id = 3; optional bytes candidate = 4; optional fixed64 legacy_connection_id_src = 5; optional bytes rendezvous = 6; } message CMsgClientP2PConnectionFailInfo { optional fixed64 steam_id_dest = 1; optional fixed64 steam_id_src = 2; optional uint32 app_id = 3; optional uint32 ep2p_session_error = 4; optional fixed64 connection_id_dest = 5; optional uint32 close_reason = 7; optional string close_message = 8; } message CMsgClientNetworkingCertRequest { optional bytes key_data = 2; optional uint32 app_id = 3; } message CMsgClientNetworkingCertReply { optional bytes cert = 4; optional fixed64 ca_key_id = 5; optional bytes ca_signature = 6; } message CMsgClientNetworkingMobileCertRequest { optional uint32 app_id = 1; } message CMsgClientNetworkingMobileCertReply { optional string encoded_cert = 1; } message CMsgClientGetAppOwnershipTicket { optional uint32 app_id = 1; } message CMsgClientGetAppOwnershipTicketResponse { optional uint32 eresult = 1 [default = 2]; optional uint32 app_id = 2; optional bytes ticket = 3; } message CMsgClientSessionToken { optional uint64 token = 1; } message CMsgClientGameConnectTokens { optional uint32 max_tokens_to_keep = 1 [default = 10]; repeated bytes tokens = 2; } message CMsgClientGamesPlayed { message ProcessInfo { optional uint32 process_id = 1; optional uint32 process_id_parent = 2; optional bool parent_is_steam = 3; } message GamePlayed { optional uint64 steam_id_gs = 1; optional fixed64 game_id = 2; optional uint32 deprecated_game_ip_address = 3; optional uint32 game_port = 4; optional bool is_secure = 5; optional bytes token = 6; optional string game_extra_info = 7; optional bytes game_data_blob = 8; optional uint32 process_id = 9; optional uint32 streaming_provider_id = 10; optional uint32 game_flags = 11; optional uint32 owner_id = 12; optional string vr_hmd_vendor = 13; optional string vr_hmd_model = 14; optional uint32 launch_option_type = 15 [default = 0]; optional int32 primary_controller_type = 16 [default = -1]; optional string primary_steam_controller_serial = 17; optional uint32 total_steam_controller_count = 18 [default = 0]; optional uint32 total_non_steam_controller_count = 19 [default = 0]; optional uint64 controller_workshop_file_id = 20 [default = 0]; optional uint32 launch_source = 21 [default = 0]; optional uint32 vr_hmd_runtime = 22; optional .CMsgIPAddress game_ip_address = 23; optional uint32 controller_connection_type = 24 [default = 0]; optional int32 game_os_platform = 25; optional uint32 game_build_id = 26; optional uint32 compat_tool_id = 27 [default = 0]; optional string compat_tool_cmd = 28; optional uint32 compat_tool_build_id = 29; optional string beta_name = 30; optional uint32 dlc_context = 31; repeated .CMsgClientGamesPlayed.ProcessInfo process_id_list = 32; } repeated .CMsgClientGamesPlayed.GamePlayed games_played = 1; optional uint32 client_os_type = 2; optional uint32 cloud_gaming_platform = 3; optional bool recent_reauthentication = 4; } message CMsgGSApprove { optional fixed64 steam_id = 1; optional fixed64 owner_steam_id = 2; } message CMsgGSDeny { optional fixed64 steam_id = 1; optional int32 edeny_reason = 2; optional string deny_string = 3; } message CMsgGSKick { optional fixed64 steam_id = 1; optional int32 edeny_reason = 2; } message CMsgClientAuthList { optional uint32 tokens_left = 1; optional uint32 last_request_seq = 2; optional uint32 last_request_seq_from_server = 3; repeated .CMsgAuthTicket tickets = 4; repeated uint32 app_ids = 5; optional uint32 message_sequence = 6; optional bool filtered = 7; } message CMsgClientAuthListAck { repeated uint32 ticket_crc = 1; repeated uint32 app_ids = 2; optional uint32 message_sequence = 3; } message CMsgClientLicenseList { message License { optional uint32 package_id = 1; optional fixed32 time_created = 2; optional fixed32 time_next_process = 3; optional int32 minute_limit = 4; optional int32 minutes_used = 5; optional uint32 payment_method = 6; optional uint32 flags = 7; optional string purchase_country_code = 8; optional uint32 license_type = 9; optional int32 territory_code = 10; optional int32 change_number = 11; optional uint32 owner_id = 12; optional uint32 initial_period = 13; optional uint32 initial_time_unit = 14; optional uint32 renewal_period = 15; optional uint32 renewal_time_unit = 16; optional uint64 access_token = 17; optional uint32 master_package_id = 18; } optional int32 eresult = 1 [default = 2]; repeated .CMsgClientLicenseList.License licenses = 2; } message CMsgClientIsLimitedAccount { optional bool bis_limited_account = 1; optional bool bis_community_banned = 2; optional bool bis_locked_account = 3; optional bool bis_limited_account_allowed_to_invite_friends = 4; } message CMsgClientRequestedClientStats { message StatsToSend { optional uint32 client_stat = 1; optional uint32 stat_aggregate_method = 2; } repeated .CMsgClientRequestedClientStats.StatsToSend stats_to_send = 1; } message CMsgClientStat2 { message StatDetail { optional uint32 client_stat = 1; optional int64 ll_value = 2; optional uint32 time_of_day = 3; optional uint32 cell_id = 4; optional uint32 depot_id = 5; optional uint32 app_id = 6; } repeated .CMsgClientStat2.StatDetail stat_detail = 1; } message CMsgClientInviteToGame { optional fixed64 steam_id_dest = 1; optional fixed64 steam_id_src = 2; optional string connect_string = 3; optional string remote_play = 4; } message CMsgClientChatInvite { optional fixed64 steam_id_invited = 1; optional fixed64 steam_id_chat = 2; optional fixed64 steam_id_patron = 3; optional int32 chatroom_type = 4; optional fixed64 steam_id_friend_chat = 5; optional string chat_name = 6; optional fixed64 game_id = 7; } message CMsgClientConnectionStats { message Stats_Logon { optional int32 connect_attempts = 1; optional int32 connect_successes = 2; optional int32 connect_failures = 3; optional int32 connections_dropped = 4; optional uint32 seconds_running = 5; optional uint32 msec_tologonthistime = 6; optional uint32 count_bad_cms = 7; optional bool no_udp_connectivity = 8; optional bool no_tcp_connectivity = 9; optional bool no_websocket_443_connectivity = 10; optional bool no_websocket_non_443_connectivity = 11; } message Stats_UDP { optional uint64 pkts_sent = 1; optional uint64 bytes_sent = 2; optional uint64 pkts_recv = 3; optional uint64 pkts_processed = 4; optional uint64 bytes_recv = 5; } message Stats_VConn { optional uint32 connections_udp = 1; optional uint32 connections_tcp = 2; optional .CMsgClientConnectionStats.Stats_UDP stats_udp = 3; optional uint64 pkts_abandoned = 4; optional uint64 conn_req_received = 5; optional uint64 pkts_resent = 6; optional uint64 msgs_sent = 7; optional uint64 msgs_sent_failed = 8; optional uint64 msgs_recv = 9; optional uint64 datagrams_sent = 10; optional uint64 datagrams_recv = 11; optional uint64 bad_pkts_recv = 12; optional uint64 unknown_conn_pkts_recv = 13; optional uint64 missed_pkts_recv = 14; optional uint64 dup_pkts_recv = 15; optional uint64 failed_connect_challenges = 16; optional uint32 micro_sec_avg_latency = 17; optional uint32 micro_sec_min_latency = 18; optional uint32 micro_sec_max_latency = 19; } optional .CMsgClientConnectionStats.Stats_Logon stats_logon = 1; optional .CMsgClientConnectionStats.Stats_VConn stats_vconn = 2; } message CMsgClientServersAvailable { message Server_Types_Available { optional uint32 server = 1; optional bool changed = 2; } repeated .CMsgClientServersAvailable.Server_Types_Available server_types_available = 1; optional uint32 server_type_for_auth_services = 2; } message CMsgClientReportOverlayDetourFailure { repeated string failure_strings = 1; } message CMsgClientRequestEncryptedAppTicket { optional uint32 app_id = 1; optional bytes userdata = 2; } message CMsgClientRequestEncryptedAppTicketResponse { optional uint32 app_id = 1; optional int32 eresult = 2 [default = 2]; optional .EncryptedAppTicket encrypted_app_ticket = 3; } message CMsgClientWalletInfoUpdate { optional bool has_wallet = 1; optional int32 balance = 2; optional int32 currency = 3; optional int32 balance_delayed = 4; optional int64 balance64 = 5 [(php_output_always_number) = true]; optional int64 balance64_delayed = 6 [(php_output_always_number) = true]; optional int32 realm = 7; } message CMsgClientAMGetClanOfficers { optional fixed64 steamid_clan = 1; } message CMsgClientAMGetClanOfficersResponse { optional int32 eresult = 1 [default = 2]; optional fixed64 steamid_clan = 2; optional int32 officer_count = 3; } message CMsgClientAMGetPersonaNameHistory { message IdInstance { optional fixed64 steamid = 1; } optional int32 id_count = 1; repeated .CMsgClientAMGetPersonaNameHistory.IdInstance Ids = 2; } message CMsgClientAMGetPersonaNameHistoryResponse { message NameTableInstance { message NameInstance { optional fixed32 name_since = 1; optional string name = 2; } optional int32 eresult = 1 [default = 2]; optional fixed64 steamid = 2; repeated .CMsgClientAMGetPersonaNameHistoryResponse.NameTableInstance.NameInstance names = 3; } repeated .CMsgClientAMGetPersonaNameHistoryResponse.NameTableInstance responses = 2; } message CMsgClientDeregisterWithServer { optional uint32 eservertype = 1; optional uint32 app_id = 2; } message CMsgClientClanState { message NameInfo { optional string clan_name = 1; optional bytes sha_avatar = 2; } message UserCounts { optional uint32 members = 1; optional uint32 online = 2; optional uint32 chatting = 3; optional uint32 in_game = 4; optional uint32 chat_room_members = 5; } message Event { optional fixed64 gid = 1; optional uint32 event_time = 2; optional string headline = 3; optional fixed64 game_id = 4; optional bool just_posted = 5; } optional fixed64 steamid_clan = 1; optional uint32 clan_account_flags = 3; optional .CMsgClientClanState.NameInfo name_info = 4; optional .CMsgClientClanState.UserCounts user_counts = 5; repeated .CMsgClientClanState.Event events = 6; repeated .CMsgClientClanState.Event announcements = 7; optional bool chat_room_private = 8; }