import "steammessages_base.proto"; import "steammessages_unified_base.steamclient.proto"; option cc_generic_services = true; message CDeviceAuth_GetOwnAuthorizedDevices_Request { optional fixed64 steamid = 1; optional bool include_canceled = 2; } message CDeviceAuth_GetOwnAuthorizedDevices_Response { message Device { optional fixed64 auth_device_token = 1; optional string device_name = 2; optional bool is_pending = 3; optional bool is_canceled = 4; optional uint32 last_time_used = 5; optional fixed64 last_borrower_id = 6; optional uint32 last_app_played = 7; optional bool is_limited = 8; } repeated .CDeviceAuth_GetOwnAuthorizedDevices_Response.Device devices = 1; } message CDeviceAuth_AcceptAuthorizationRequest_Request { optional fixed64 steamid = 1; optional fixed64 auth_device_token = 2; optional fixed64 auth_code = 3; optional fixed64 from_steamid = 4; } message CDeviceAuth_AcceptAuthorizationRequest_Response { } message CDeviceAuth_AuthorizeRemoteDevice_Request { optional fixed64 steamid = 1; optional fixed64 auth_device_token = 2; } message CDeviceAuth_AuthorizeRemoteDevice_Response { } message CDeviceAuth_DeauthorizeRemoteDevice_Request { optional fixed64 steamid = 1; optional fixed64 auth_device_token = 2; } message CDeviceAuth_DeauthorizeRemoteDevice_Response { } message CDeviceAuth_GetUsedAuthorizedDevices_Request { optional fixed64 steamid = 1; } message CDeviceAuth_GetUsedAuthorizedDevices_Response { message Device { optional fixed64 auth_device_token = 1; optional string device_name = 2; optional fixed64 owner_steamid = 3; optional uint32 last_time_used = 4; optional uint32 last_app_played = 5; } repeated .CDeviceAuth_GetUsedAuthorizedDevices_Response.Device devices = 1; } message CDeviceAuth_GetAuthorizedBorrowers_Request { optional fixed64 steamid = 1; optional bool include_canceled = 2; optional bool include_pending = 3; } message CDeviceAuth_GetAuthorizedBorrowers_Response { message Borrower { optional fixed64 steamid = 1; optional bool is_pending = 2; optional bool is_canceled = 3; optional uint32 time_created = 4; } repeated .CDeviceAuth_GetAuthorizedBorrowers_Response.Borrower borrowers = 1; } message CDeviceAuth_AddAuthorizedBorrowers_Request { optional fixed64 steamid = 1; repeated fixed64 steamid_borrower = 2; } message CDeviceAuth_AddAuthorizedBorrowers_Response { optional int32 seconds_to_wait = 1; } message CDeviceAuth_RemoveAuthorizedBorrowers_Request { optional fixed64 steamid = 1; repeated fixed64 steamid_borrower = 2; } message CDeviceAuth_RemoveAuthorizedBorrowers_Response { } message CDeviceAuth_GetAuthorizedAsBorrower_Request { optional fixed64 steamid = 1; optional bool include_canceled = 2; optional bool include_pending = 3; } message CDeviceAuth_GetAuthorizedAsBorrower_Response { message Lender { optional fixed64 steamid = 1; optional uint32 time_created = 2; optional bool is_pending = 3; optional bool is_canceled = 4; optional bool is_used = 5; optional uint32 time_removed = 6; optional uint32 time_first = 7; } repeated .CDeviceAuth_GetAuthorizedAsBorrower_Response.Lender lenders = 1; } message CDeviceAuth_GetExcludedGamesInLibrary_Request { optional fixed64 steamid = 1; } message CDeviceAuth_GetExcludedGamesInLibrary_Response { message ExcludedGame { optional uint32 appid = 1; optional string game_name = 2; optional bool vac_banned = 3; optional bool package_excluded = 4; } repeated .CDeviceAuth_GetExcludedGamesInLibrary_Response.ExcludedGame excluded_games = 1; } message CDeviceAuth_GetBorrowerPlayHistory_Request { optional fixed64 steamid = 1; optional uint32 appid = 2; } message CDeviceAuth_GetBorrowerPlayHistory_Response { message GameHistory { optional uint32 appid = 1; optional uint32 time_last = 2; optional uint32 time_total = 3; } message LenderHistory { optional fixed64 steamid = 1; repeated .CDeviceAuth_GetBorrowerPlayHistory_Response.GameHistory game_history = 2; } repeated .CDeviceAuth_GetBorrowerPlayHistory_Response.LenderHistory lender_history = 1; } service DeviceAuth { rpc GetOwnAuthorizedDevices (.CDeviceAuth_GetOwnAuthorizedDevices_Request) returns (.CDeviceAuth_GetOwnAuthorizedDevices_Response); rpc AcceptAuthorizationRequest (.CDeviceAuth_AcceptAuthorizationRequest_Request) returns (.CDeviceAuth_AcceptAuthorizationRequest_Response); rpc AuthorizeRemoteDevice (.CDeviceAuth_AuthorizeRemoteDevice_Request) returns (.CDeviceAuth_AuthorizeRemoteDevice_Response); rpc DeauthorizeRemoteDevice (.CDeviceAuth_DeauthorizeRemoteDevice_Request) returns (.CDeviceAuth_DeauthorizeRemoteDevice_Response); rpc GetUsedAuthorizedDevices (.CDeviceAuth_GetUsedAuthorizedDevices_Request) returns (.CDeviceAuth_GetUsedAuthorizedDevices_Response); rpc GetAuthorizedBorrowers (.CDeviceAuth_GetAuthorizedBorrowers_Request) returns (.CDeviceAuth_GetAuthorizedBorrowers_Response); rpc AddAuthorizedBorrowers (.CDeviceAuth_AddAuthorizedBorrowers_Request) returns (.CDeviceAuth_AddAuthorizedBorrowers_Response); rpc RemoveAuthorizedBorrowers (.CDeviceAuth_RemoveAuthorizedBorrowers_Request) returns (.CDeviceAuth_RemoveAuthorizedBorrowers_Response); rpc GetAuthorizedAsBorrower (.CDeviceAuth_GetAuthorizedAsBorrower_Request) returns (.CDeviceAuth_GetAuthorizedAsBorrower_Response); rpc GetExcludedGamesInLibrary (.CDeviceAuth_GetExcludedGamesInLibrary_Request) returns (.CDeviceAuth_GetExcludedGamesInLibrary_Response); rpc GetBorrowerPlayHistory (.CDeviceAuth_GetBorrowerPlayHistory_Request) returns (.CDeviceAuth_GetBorrowerPlayHistory_Response); }