import "steammessages_base.proto"; import "steammessages_unified_base.steamclient.proto"; option cc_generic_services = true; message CShader_GetShaderReportingCadence_Request { } message CShader_GetShaderReportingCadence_Response { optional uint64 rereport_time_threshold = 1; optional uint32 percent_to_rereport = 2; } message CShader_RegisterShader_Request { message Shader { optional bytes cache_key_sha = 1; optional bytes shader_code_sha = 2; } optional uint32 appid = 1; optional string gpu_desc = 2; optional string driver_desc = 3; repeated .CShader_RegisterShader_Request.Shader shaders = 4; } message CShader_RegisterShader_Response { repeated uint32 requested_codeids = 1; } message CShader_SendShader_Request { message ShaderCode { optional bytes shader_code_sha = 1; optional bytes shader_code = 2; } optional uint32 appid = 1; repeated .CShader_SendShader_Request.ShaderCode shaders = 2; } message CShader_SendShader_Response { } message CShader_GetBucketManifest_Request { optional uint32 appid = 1; optional string gpu_desc = 2; optional string driver_desc = 3; } message CShader_GetBucketManifest_Response { optional uint64 manifestid = 1; optional uint64 depotsize = 2; optional uint64 bucketid = 3; } message CShader_GetStaleBucket_Request { optional string gpu_desc = 1; optional string driver_desc = 2; } message CShader_GetStaleBucket_Response { optional uint64 bucketid = 1; optional uint32 appid = 2; optional uint64 manifestid = 3; optional string gpu_desc = 4; optional string driver_desc = 5; optional bytes depot_encryption_key = 6; } message CShader_ReportExternalBuild_Request { optional uint32 appid = 1; optional string gpu_desc = 2; optional string driver_desc = 3; optional uint64 manifestid = 4; optional string source_gpu_desc = 5; optional string source_driver_desc = 6; optional uint64 depotsize = 7; } message CShader_ReportExternalBuild_Response { } service Shader { rpc GetShaderReportingCadence (.CShader_GetShaderReportingCadence_Request) returns (.CShader_GetShaderReportingCadence_Response); rpc RegisterShader (.CShader_RegisterShader_Request) returns (.CShader_RegisterShader_Response); rpc SendShader (.CShader_SendShader_Request) returns (.CShader_SendShader_Response); rpc GetBucketManifest (.CShader_GetBucketManifest_Request) returns (.CShader_GetBucketManifest_Response); rpc GetStaleBucket (.CShader_GetStaleBucket_Request) returns (.CShader_GetStaleBucket_Response); rpc ReportExternalBuild (.CShader_ReportExternalBuild_Request) returns (.CShader_ReportExternalBuild_Response); }