import "common_base.proto"; message CSteamVR_Vector3 { optional float x = 1; optional float y = 2; optional float z = 3; } message CSteamVR_VoiceChat_Active_Notification { } message CSteamVR_VoiceChat_GroupName_Notification { optional string name = 1; } message CSteamVR_VoiceChat_Inactive_Notification { } message CSteamVR_VoiceChat_NewGroupChatMsgAdded_Notification { optional uint64 chat_group_id = 1; optional uint64 chat_room_id = 2; optional uint32 sender_accountid = 3; optional uint32 timestamp = 4; optional uint32 ordinal = 5; optional string message = 6; } message CSteamVR_VoiceChat_PerUserGainValue_Notification { optional uint32 accountid = 1; optional bool muted = 2; optional float gain = 3; } message CSteamVR_VoiceChat_PerUserVoiceStatus_Notification { optional uint32 accountid = 1; optional bool mic_muted_locally = 2; optional bool output_muted_locally = 3; } message CSteamVR_VoiceChat_SetDefaultSession_Notification { optional uint64 chat_group_id = 1; optional uint64 chat_room_id = 2; } message CSteamVR_VoiceChat_SetSpatialAudioListener_Notification { optional .CSteamVR_Vector3 position = 1; optional .CSteamVR_Vector3 forward = 2; optional .CSteamVR_Vector3 up = 3; } message CSteamVR_VoiceChat_SetSpatialAudioSource_Notification { optional fixed64 steamid = 1; optional .CSteamVR_Vector3 position = 2; } service SteamVRVoiceChat { rpc Active (.CSteamVR_VoiceChat_Active_Notification) returns (.NoResponse); rpc GroupName (.CSteamVR_VoiceChat_GroupName_Notification) returns (.NoResponse); rpc Inactive (.CSteamVR_VoiceChat_Inactive_Notification) returns (.NoResponse); rpc NewGroupChatMsgAdded (.CSteamVR_VoiceChat_NewGroupChatMsgAdded_Notification) returns (.NoResponse); rpc PerUserGainValue (.CSteamVR_VoiceChat_PerUserGainValue_Notification) returns (.NoResponse); rpc PerUserVoiceStatus (.CSteamVR_VoiceChat_PerUserVoiceStatus_Notification) returns (.NoResponse); rpc SetDefaultSession (.CSteamVR_VoiceChat_SetDefaultSession_Notification) returns (.NoResponse); rpc SetSpatialAudioListener (.CSteamVR_VoiceChat_SetSpatialAudioListener_Notification) returns (.NoResponse); rpc SetSpatialAudioSource (.CSteamVR_VoiceChat_SetSpatialAudioSource_Notification) returns (.NoResponse); }