# steamworks [![crates.io](https://img.shields.io/crates/v/steamworks.svg)](https://crates.io/crates/steamworks) [![Documentation](https://docs.rs/steamworks/badge.svg)](https://docs.rs/steamworks) ![License](https://img.shields.io/crates/l/steamworks.svg) This crate provides Rust bindings to the [Steamworks SDK](https://partner.steamgames.com/doc/sdk). ## Usage Add the following to your `Cargo.toml`: ```toml [dependencies] steamworks = "0.10.0" ``` | Crate | SDK | MSRV | |--------|-------|--------| | git | 1.58a | 1.71.1 | | 0.11.0 | 1.54 | 1.71.1 | | 0.10.0 | 1.54 | 1.56.1 | | 0.9.0 | 1.53a | 1.56.1 | ## Example You can find more examples in [examples](examples). ```rust use steamworks::AppId; use steamworks::Client; use steamworks::FriendFlags; use steamworks::PersonaStateChange; fn main() { let (client, single) = Client::init().unwrap(); let _cb = client.register_callback(|p: PersonaStateChange| { println!("Got callback: {:?}", p); }); let utils = client.utils(); println!("Utils:"); println!("AppId: {:?}", utils.app_id()); println!("UI Language: {}", utils.ui_language()); let apps = client.apps(); println!("Apps"); println!("IsInstalled(480): {}", apps.is_app_installed(AppId(480))); println!("InstallDir(480): {}", apps.app_install_dir(AppId(480))); println!("BuildId: {}", apps.app_build_id()); println!("AppOwner: {:?}", apps.app_owner()); println!("Langs: {:?}", apps.available_game_languages()); println!("Lang: {}", apps.current_game_language()); println!("Beta: {:?}", apps.current_beta_name()); let friends = client.friends(); println!("Friends"); let list = friends.get_friends(FriendFlags::IMMEDIATE); println!("{:?}", list); for f in &list { println!("Friend: {:?} - {}({:?})", f.id(), f.name(), f.state()); friends.request_user_information(f.id(), true); } for _ in 0..50 { single.run_callbacks(); ::std::thread::sleep(::std::time::Duration::from_millis(100)); } } ``` ## Features `serde`: This feature enables serialization and deserialization of some types with `serde`. ## License This crate is dual-licensed under [Apache](./LICENSE-APACHE) and [MIT](./LICENSE-MIT). ## Help, I can't run my game! If you are seeing errors like `STATUS_DLL_NOT_FOUND`, `Image not found` etc. You are likely missing the Steamworks SDK Redistributable files. Steamworks-rs loads the SDK dynamically, so the libraries need to exist somewhere the operating system can find them. This is likely next to your game binary (.exe on windows). You can find the required files in the SDK release ZIP, under `lib\steam\redistributable_bin`. See #63 for further details