Debug x64 Release x64 16.0 {95B47C8E-3A66-483C-ABEE-950E6C2F621A} StereoKitC 10.0 StereoKitC DynamicLibrary true v143 MultiByte DynamicLibrary false v143 true MultiByte $(ProjectDir)..\bin\$(Platform)_$(Configuration)\$(ProjectName)\ $(ProjectDir)..\bin\intermediate\$(Platform)_$(Configuration)\$(ProjectName)\ $(ProjectDir)lib\include;$(IntDir)shaders;$(IncludePath) $(ProjectDir)lib\bin\$(LibrariesArchitecture)\$(Configuration);$(ProjectDir)lib\bin\$(LibrariesArchitecture);$(LibraryPath) $(ProjectDir)..\bin\$(Platform)_$(Configuration)\$(ProjectName)\ $(ProjectDir)..\bin\intermediate\$(Platform)_$(Configuration)\$(ProjectName)\ $(ProjectDir)lib\include;$(IntDir)shaders;$(IncludePath) $(ProjectDir)lib\bin\$(Platform)\$(Configuration);$(ProjectDir)lib\bin\$(Platform);$(LibraryPath) Level3 Disabled true false true stdcpp17 ProgramDatabase 26812 _CRT_SECURE_NO_WARNINGS;_WINDLL;SK_BUILD_SHARED;%(PreprocessorDefinitions) Windows /ignore:4099 %(AdditionalOptions) reactphysics3d.lib;openxr_loader.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;windowsapp.lib;%(AdditionalDependencies) Level3 MaxSpeed true true true false true stdcpp17 26812 _CRT_SECURE_NO_WARNINGS;_WINDLL;SK_BUILD_SHARED;NDEBUG;%(PreprocessorDefinitions) Windows true true /ignore:4099 %(AdditionalOptions) reactphysics3d.lib;openxr_loader.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;windowsapp.lib;%(AdditionalDependencies) xcopy "$(TargetDir)*.dll" "$(ProjectDir)..\bin\$(Platform)_$(Configuration)\StereoKitCTest\" /d /k /y xcopy "$(TargetDir)*.dll" "$(ProjectDir)..\bin\$(Platform)_$(Configuration)\StereoKitTest\" /d /k /y xcopy "$(TargetDir)*.dll" "$(ProjectDir)..\bin\distribute\bin\Win32\$(Platform)\$(Configuration)\" /d /k /y xcopy "$(TargetDir)*.lib" "$(ProjectDir)..\bin\distribute\bin\Win32\$(Platform)\$(Configuration)\" /d /k /y xcopy "$(TargetDir)*.pdb" "$(ProjectDir)..\bin\distribute\bin\Win32\$(Platform)\$(Configuration)\" /d /k /y xcopy "$(ProjectDir)stereokit.h" "$(ProjectDir)..\bin\distribute\include\" /d /k /y xcopy "$(ProjectDir)stereokit_ui.h" "$(ProjectDir)..\bin\distribute\include\" /d /k /y Copying final binaries to the bin/distribute folder! -d powershell.exe -ExecutionPolicy Bypass -NoProfile -NonInteractive -File "$(ProjectDir)..\tools\Update-Dependencies.ps1" -arch $(PlatformTarget) -config $(Configuration) -plat Win32 "$(ProjectDir)..\tools\skshaderc.exe" -O3 $(SKShaderDebugFlag) -h -z -t x -i "$(ProjectDir)..\tools\include" -o "$(IntermediateOutputPath)shaders" "$(ProjectDir)shaders_builtin\*.hlsl" Checking project dependencies and compiling shaders.