Debug
x64
Release
x64
16.0
{95B47C8E-3A66-483C-ABEE-950E6C2F621A}
StereoKitC
10.0
StereoKitC
DynamicLibrary
true
v143
MultiByte
DynamicLibrary
false
v143
true
MultiByte
$(ProjectDir)..\bin\$(Platform)_$(Configuration)\$(ProjectName)\
$(ProjectDir)..\bin\intermediate\$(Platform)_$(Configuration)\$(ProjectName)\
$(ProjectDir)lib\include;$(IntDir)shaders;$(IncludePath)
$(ProjectDir)lib\bin\$(LibrariesArchitecture)\$(Configuration);$(ProjectDir)lib\bin\$(LibrariesArchitecture);$(LibraryPath)
$(ProjectDir)..\bin\$(Platform)_$(Configuration)\$(ProjectName)\
$(ProjectDir)..\bin\intermediate\$(Platform)_$(Configuration)\$(ProjectName)\
$(ProjectDir)lib\include;$(IntDir)shaders;$(IncludePath)
$(ProjectDir)lib\bin\$(Platform)\$(Configuration);$(ProjectDir)lib\bin\$(Platform);$(LibraryPath)
Level3
Disabled
true
false
true
stdcpp17
ProgramDatabase
26812
_CRT_SECURE_NO_WARNINGS;_WINDLL;SK_BUILD_SHARED;%(PreprocessorDefinitions)
Windows
/ignore:4099 %(AdditionalOptions)
reactphysics3d.lib;openxr_loader.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;windowsapp.lib;%(AdditionalDependencies)
Level3
MaxSpeed
true
true
true
false
true
stdcpp17
26812
_CRT_SECURE_NO_WARNINGS;_WINDLL;SK_BUILD_SHARED;NDEBUG;%(PreprocessorDefinitions)
Windows
true
true
/ignore:4099 %(AdditionalOptions)
reactphysics3d.lib;openxr_loader.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;windowsapp.lib;%(AdditionalDependencies)
xcopy "$(TargetDir)*.dll" "$(ProjectDir)..\bin\$(Platform)_$(Configuration)\StereoKitCTest\" /d /k /y
xcopy "$(TargetDir)*.dll" "$(ProjectDir)..\bin\$(Platform)_$(Configuration)\StereoKitTest\" /d /k /y
xcopy "$(TargetDir)*.dll" "$(ProjectDir)..\bin\distribute\bin\Win32\$(Platform)\$(Configuration)\" /d /k /y
xcopy "$(TargetDir)*.lib" "$(ProjectDir)..\bin\distribute\bin\Win32\$(Platform)\$(Configuration)\" /d /k /y
xcopy "$(TargetDir)*.pdb" "$(ProjectDir)..\bin\distribute\bin\Win32\$(Platform)\$(Configuration)\" /d /k /y
xcopy "$(ProjectDir)stereokit.h" "$(ProjectDir)..\bin\distribute\include\" /d /k /y
xcopy "$(ProjectDir)stereokit_ui.h" "$(ProjectDir)..\bin\distribute\include\" /d /k /y
Copying final binaries to the bin/distribute folder!
-d
powershell.exe -ExecutionPolicy Bypass -NoProfile -NonInteractive -File "$(ProjectDir)..\tools\Update-Dependencies.ps1" -arch $(PlatformTarget) -config $(Configuration) -plat Win32
"$(ProjectDir)..\tools\skshaderc.exe" -O3 $(SKShaderDebugFlag) -h -z -t x -i "$(ProjectDir)..\tools\include" -o "$(IntermediateOutputPath)shaders" "$(ProjectDir)shaders_builtin\*.hlsl"
Checking project dependencies and compiling shaders.