{45af7827-11ca-4691-a063-8c78fb0be1ec}
StereoKitC_UWP
StereoKitC_UWP
en-US
true
true
true
14.0
true
Windows Store
10.0
10.0
10.0.19041.0
true
Debug
ARM
Debug
ARM64
Debug
x64
Release
ARM
Release
ARM64
Release
x64
DynamicLibrary
v143
v141
v142
Unicode
false
true
true
false
true
false
$(ProjectDir)..\..\bin\$(Platform)_$(Configuration)_UWP\$(ProjectName)\
$(ProjectDir)..\..\bin\intermediate\$(Platform)_$(Configuration)\$(ProjectName)\
$(ProjectDir)..\lib\include;$(IntDir)shaders;$(IncludePath)
$(ProjectDir)..\lib\bin\$(LibrariesArchitecture)_UWP\$(Configuration);$(ProjectDir)..\lib\bin\$(LibrariesArchitecture)\$(Configuration);$(ProjectDir)..\lib\bin\$(LibrariesArchitecture);$(LibraryPath)
StereoKitC
NotUsing
pch.h
$(IntDir)pch.pch
Level4
%(AdditionalOptions) /bigobj
/DWINRT_NO_MAKE_DETECTION %(AdditionalOptions)
28204
_WINRT_DLL;_CRT_SECURE_NO_WARNINGS;WINDOWS_UWP;SK_BUILD_SHARED;%(PreprocessorDefinitions)
$(WindowsSDK_WindowsMetadata);$(AdditionalUsingDirectories)
Console
false
_DEBUG;%(PreprocessorDefinitions)
/ignore:4099 %(AdditionalOptions)
reactphysics3d.lib;openxr_loader.lib;WindowsApp.lib;%(AdditionalDependencies)
NDEBUG;%(PreprocessorDefinitions)
true
true
/ignore:4099 %(AdditionalOptions)
reactphysics3d.lib;openxr_loader.lib;WindowsApp.lib;%(AdditionalDependencies)
xcopy "$(TargetDir)*.dll" "$(ProjectDir)..\..\bin\distribute\bin\UWP\$(Platform)\$(Configuration)\" /d /k /y
xcopy "$(TargetDir)*.lib" "$(ProjectDir)..\..\bin\distribute\bin\UWP\$(Platform)\$(Configuration)\" /d /k /y
xcopy "$(TargetDir)*.pdb" "$(ProjectDir)..\..\bin\distribute\bin\UWP\$(Platform)\$(Configuration)\" /d /k /y
Copying final binaries to the bin/distribute folder!
-d
powershell.exe -ExecutionPolicy Bypass -NoProfile -NonInteractive -File "$(ProjectDir)..\..\tools\Update-Dependencies.ps1" -arch $(PlatformTarget) -config $(Configuration) -plat UWP
"$(ProjectDir)..\..\tools\skshaderc.exe" -O3 $(SKShaderDebugFlag) -h -z -t x -i "$(ProjectDir)..\..\tools\include" -o "$(IntermediateOutputPath)shaders" "$(ProjectDir)..\..\StereoKitC\shaders_builtin\*.hlsl"
Checking project dependencies and compiling shaders.
<_WildCardClCompile Include="$(ProjectDir)..\**\*.cpp" Exclude="$(ProjectDir)..\StereoKitC_UWP\**\*.cpp;$(ProjectDir)..\lib\**\*.cpp"/>
This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.