{45af7827-11ca-4691-a063-8c78fb0be1ec} StereoKitC_UWP StereoKitC_UWP en-US true true true 14.0 true Windows Store 10.0 10.0 10.0.19041.0 true Debug ARM Debug ARM64 Debug x64 Release ARM Release ARM64 Release x64 DynamicLibrary v143 v141 v142 Unicode false true true false true false $(ProjectDir)..\..\bin\$(Platform)_$(Configuration)_UWP\$(ProjectName)\ $(ProjectDir)..\..\bin\intermediate\$(Platform)_$(Configuration)\$(ProjectName)\ $(ProjectDir)..\lib\include;$(IntDir)shaders;$(IncludePath) $(ProjectDir)..\lib\bin\$(LibrariesArchitecture)_UWP\$(Configuration);$(ProjectDir)..\lib\bin\$(LibrariesArchitecture)\$(Configuration);$(ProjectDir)..\lib\bin\$(LibrariesArchitecture);$(LibraryPath) StereoKitC NotUsing pch.h $(IntDir)pch.pch Level4 %(AdditionalOptions) /bigobj /DWINRT_NO_MAKE_DETECTION %(AdditionalOptions) 28204 _WINRT_DLL;_CRT_SECURE_NO_WARNINGS;WINDOWS_UWP;SK_BUILD_SHARED;%(PreprocessorDefinitions) $(WindowsSDK_WindowsMetadata);$(AdditionalUsingDirectories) Console false _DEBUG;%(PreprocessorDefinitions) /ignore:4099 %(AdditionalOptions) reactphysics3d.lib;openxr_loader.lib;WindowsApp.lib;%(AdditionalDependencies) NDEBUG;%(PreprocessorDefinitions) true true /ignore:4099 %(AdditionalOptions) reactphysics3d.lib;openxr_loader.lib;WindowsApp.lib;%(AdditionalDependencies) xcopy "$(TargetDir)*.dll" "$(ProjectDir)..\..\bin\distribute\bin\UWP\$(Platform)\$(Configuration)\" /d /k /y xcopy "$(TargetDir)*.lib" "$(ProjectDir)..\..\bin\distribute\bin\UWP\$(Platform)\$(Configuration)\" /d /k /y xcopy "$(TargetDir)*.pdb" "$(ProjectDir)..\..\bin\distribute\bin\UWP\$(Platform)\$(Configuration)\" /d /k /y Copying final binaries to the bin/distribute folder! -d powershell.exe -ExecutionPolicy Bypass -NoProfile -NonInteractive -File "$(ProjectDir)..\..\tools\Update-Dependencies.ps1" -arch $(PlatformTarget) -config $(Configuration) -plat UWP "$(ProjectDir)..\..\tools\skshaderc.exe" -O3 $(SKShaderDebugFlag) -h -z -t x -i "$(ProjectDir)..\..\tools\include" -o "$(IntermediateOutputPath)shaders" "$(ProjectDir)..\..\StereoKitC\shaders_builtin\*.hlsl" Checking project dependencies and compiling shaders. <_WildCardClCompile Include="$(ProjectDir)..\**\*.cpp" Exclude="$(ProjectDir)..\StereoKitC_UWP\**\*.cpp;$(ProjectDir)..\lib\**\*.cpp"/> This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.