#pragma once #include "../stereokit.h" namespace sk { struct mesh_collision_t { vec3* pts; plane_t* planes; }; const mesh_collision_t* mesh_get_collision_data(mesh_t mesh); void mesh_calculate_normals ( vert_t *verts, int32_t vert_count, const vind_t *inds, int32_t ind_count); bounds_t mesh_calculate_bounds (const vert_t *verts, int32_t vert_count); void mesh_set_skin_inv (mesh_t mesh, const uint16_t *bone_ids_4, int32_t bone_id_4_count, const vec4 *bone_weights, int32_t bone_weight_count, const matrix *bone_resting_transforms_inverted, int32_t bone_count); } // namespace sk