#pragma once #include "stereokit.h" namespace sk { struct device_data_t { display_type_ display_type; display_blend_ display_blend; float display_refresh_rate; int32_t display_width; int32_t display_height; fov_info_t display_fov; device_tracking_ tracking; char* name; char* gpu; bool32_t has_eye_gaze; bool32_t has_hand_tracking; }; extern device_data_t device_data; void device_data_init(device_data_t *data); void device_data_free(device_data_t *data); }