#pragma once // This spatial sound implementation only works on Windows #ifdef _MSC_VER // Pull in stereokit.h for vec3 definition #include "../stereokit.h" // Typedef to help manage the callback that stereokit gets to fill in audio data typedef void (*isac_callback)(float** sourceBuffers, uint32_t numSources, uint32_t numframes, sk::vec3* positions, float* volumes); long isac_activate(uint32_t maxSources, isac_callback callback); void isac_destroy (); #endif