#pragma once #include "platform_utils.h" #if defined(SK_OS_WINDOWS) namespace sk { extern float win32_scroll; bool win32_init (); bool win32_start_pre_xr (); bool win32_start_post_xr (); bool win32_start_flat (); void win32_step_begin_xr (); void win32_step_begin_flat(); void win32_step_end_flat (); void win32_stop_flat (); void win32_shutdown (); void *win32_hwnd(); } // namespace sk #endif // defined(SK_OS_WINDOWS)