#pragma once #include "../stereokit.h" namespace sk { bool defaults_init (); void defaults_shutdown(); extern tex_t sk_default_tex; extern tex_t sk_default_tex_black; extern tex_t sk_default_tex_gray; extern tex_t sk_default_tex_flat; extern tex_t sk_default_tex_rough; extern tex_t sk_default_tex_devtex; extern tex_t sk_default_tex_error; extern tex_t sk_default_cubemap; extern mesh_t sk_default_quad; extern mesh_t sk_default_sphere; extern mesh_t sk_default_cube; extern shader_t sk_default_shader; extern shader_t sk_default_shader_blit; extern shader_t sk_default_shader_pbr; extern shader_t sk_default_shader_unlit; extern shader_t sk_default_shader_font; extern shader_t sk_default_shader_equirect; extern shader_t sk_default_shader_ui; extern shader_t sk_default_shader_sky; extern shader_t sk_default_shader_lines; extern material_t sk_default_material; extern material_t sk_default_material_equirect; extern material_t sk_default_material_font; extern material_t sk_default_material_ui; extern font_t sk_default_font; extern text_style_t sk_default_text_style; extern sound_t sk_default_click; extern sound_t sk_default_unclick; extern const spherical_harmonics_t sk_default_lighting; } // namespace sk