#pragma once #include "../stereokit.h" namespace sk { struct key_event_t { key_ key; button_state_ state; char32_t character; }; void input_keyboard_initialize(); void input_keyboard_shutdown (); void input_keyboard_suspend (bool suspend); void input_keyboard_update (); button_state_ input_keyboard_get (key_ key); float input_get_last_physical_keypress_time(); void input_set_last_physical_keypress_time(float time); } // namespace sk