#pragma once #include "../stereokit.h" #include "../asset_types/assets.h" namespace sk { bool physics_init (); void physics_shutdown(); void physics_step (); void solid_destroy(solid_t solid); extern double physics_sim_time; struct _solid_t { asset_header_t header; void *data; #if defined(SK_PHYSICS_PASSTHROUGH) vec3 pos; quat rot; #endif }; } // namespace sk