#pragma once #include "../stereokit.h" namespace sk { struct sprite_buffer_t { material_t material; mesh_t mesh; vert_t *verts; uint32_t id; int32_t vert_count; int32_t vert_cap; }; void sprite_drawer_add_buffer(material_t material); void sprite_drawer_add (sprite_t sprite, const matrix &at, color32 color = {255,255,255,255}); void sprite_drawer_add_at (sprite_t sprite, matrix at, text_align_ anchor_position, color32 color); bool sprite_drawer_init (); void sprite_drawer_step (); void sprite_drawer_shutdown (); } // namespace sk