// mins x y z maxs y z 00 00 80 3f 00 00 00 40 00 00 40 40 00 00 80 40 00 00 a0 40 00 00 c0 40 // face n_faces 00 00 00 00 01 00 00 00 // brush n_brushes 00 00 00 00 01 00 00 00