/** * Bezier Curves formulas obtained from * https://en.wikipedia.org/wiki/B%C3%A9zier_curve */ function CatmullRom( t, p0, p1, p2, p3 ) { const v0 = ( p2 - p0 ) * 0.5; const v1 = ( p3 - p1 ) * 0.5; const t2 = t * t; const t3 = t * t2; return ( 2 * p1 - 2 * p2 + v0 + v1 ) * t3 + ( - 3 * p1 + 3 * p2 - 2 * v0 - v1 ) * t2 + v0 * t + p1; } // function QuadraticBezierP0( t, p ) { const k = 1 - t; return k * k * p; } function QuadraticBezierP1( t, p ) { return 2 * ( 1 - t ) * t * p; } function QuadraticBezierP2( t, p ) { return t * t * p; } function QuadraticBezier( t, p0, p1, p2 ) { return QuadraticBezierP0( t, p0 ) + QuadraticBezierP1( t, p1 ) + QuadraticBezierP2( t, p2 ); } // function CubicBezierP0( t, p ) { const k = 1 - t; return k * k * k * p; } function CubicBezierP1( t, p ) { const k = 1 - t; return 3 * k * k * t * p; } function CubicBezierP2( t, p ) { return 3 * ( 1 - t ) * t * t * p; } function CubicBezierP3( t, p ) { return t * t * t * p; } function CubicBezier( t, p0, p1, p2, p3 ) { return CubicBezierP0( t, p0 ) + CubicBezierP1( t, p1 ) + CubicBezierP2( t, p2 ) + CubicBezierP3( t, p3 ); } export { CatmullRom, QuadraticBezier, CubicBezier };