import { Vector3 } from './Vector3.js'; /** * Primary reference: * https://graphics.stanford.edu/papers/envmap/envmap.pdf * * Secondary reference: * https://www.ppsloan.org/publications/StupidSH36.pdf */ // 3-band SH defined by 9 coefficients class SphericalHarmonics3 { constructor() { this.isSphericalHarmonics3 = true; this.coefficients = []; for ( let i = 0; i < 9; i ++ ) { this.coefficients.push( new Vector3() ); } } set( coefficients ) { for ( let i = 0; i < 9; i ++ ) { this.coefficients[ i ].copy( coefficients[ i ] ); } return this; } zero() { for ( let i = 0; i < 9; i ++ ) { this.coefficients[ i ].set( 0, 0, 0 ); } return this; } // get the radiance in the direction of the normal // target is a Vector3 getAt( normal, target ) { // normal is assumed to be unit length const x = normal.x, y = normal.y, z = normal.z; const coeff = this.coefficients; // band 0 target.copy( coeff[ 0 ] ).multiplyScalar( 0.282095 ); // band 1 target.addScaledVector( coeff[ 1 ], 0.488603 * y ); target.addScaledVector( coeff[ 2 ], 0.488603 * z ); target.addScaledVector( coeff[ 3 ], 0.488603 * x ); // band 2 target.addScaledVector( coeff[ 4 ], 1.092548 * ( x * y ) ); target.addScaledVector( coeff[ 5 ], 1.092548 * ( y * z ) ); target.addScaledVector( coeff[ 6 ], 0.315392 * ( 3.0 * z * z - 1.0 ) ); target.addScaledVector( coeff[ 7 ], 1.092548 * ( x * z ) ); target.addScaledVector( coeff[ 8 ], 0.546274 * ( x * x - y * y ) ); return target; } // get the irradiance (radiance convolved with cosine lobe) in the direction of the normal // target is a Vector3 // https://graphics.stanford.edu/papers/envmap/envmap.pdf getIrradianceAt( normal, target ) { // normal is assumed to be unit length const x = normal.x, y = normal.y, z = normal.z; const coeff = this.coefficients; // band 0 target.copy( coeff[ 0 ] ).multiplyScalar( 0.886227 ); // π * 0.282095 // band 1 target.addScaledVector( coeff[ 1 ], 2.0 * 0.511664 * y ); // ( 2 * π / 3 ) * 0.488603 target.addScaledVector( coeff[ 2 ], 2.0 * 0.511664 * z ); target.addScaledVector( coeff[ 3 ], 2.0 * 0.511664 * x ); // band 2 target.addScaledVector( coeff[ 4 ], 2.0 * 0.429043 * x * y ); // ( π / 4 ) * 1.092548 target.addScaledVector( coeff[ 5 ], 2.0 * 0.429043 * y * z ); target.addScaledVector( coeff[ 6 ], 0.743125 * z * z - 0.247708 ); // ( π / 4 ) * 0.315392 * 3 target.addScaledVector( coeff[ 7 ], 2.0 * 0.429043 * x * z ); target.addScaledVector( coeff[ 8 ], 0.429043 * ( x * x - y * y ) ); // ( π / 4 ) * 0.546274 return target; } add( sh ) { for ( let i = 0; i < 9; i ++ ) { this.coefficients[ i ].add( sh.coefficients[ i ] ); } return this; } addScaledSH( sh, s ) { for ( let i = 0; i < 9; i ++ ) { this.coefficients[ i ].addScaledVector( sh.coefficients[ i ], s ); } return this; } scale( s ) { for ( let i = 0; i < 9; i ++ ) { this.coefficients[ i ].multiplyScalar( s ); } return this; } lerp( sh, alpha ) { for ( let i = 0; i < 9; i ++ ) { this.coefficients[ i ].lerp( sh.coefficients[ i ], alpha ); } return this; } equals( sh ) { for ( let i = 0; i < 9; i ++ ) { if ( ! this.coefficients[ i ].equals( sh.coefficients[ i ] ) ) { return false; } } return true; } copy( sh ) { return this.set( sh.coefficients ); } clone() { return new this.constructor().copy( this ); } fromArray( array, offset = 0 ) { const coefficients = this.coefficients; for ( let i = 0; i < 9; i ++ ) { coefficients[ i ].fromArray( array, offset + ( i * 3 ) ); } return this; } toArray( array = [], offset = 0 ) { const coefficients = this.coefficients; for ( let i = 0; i < 9; i ++ ) { coefficients[ i ].toArray( array, offset + ( i * 3 ) ); } return array; } // evaluate the basis functions // shBasis is an Array[ 9 ] static getBasisAt( normal, shBasis ) { // normal is assumed to be unit length const x = normal.x, y = normal.y, z = normal.z; // band 0 shBasis[ 0 ] = 0.282095; // band 1 shBasis[ 1 ] = 0.488603 * y; shBasis[ 2 ] = 0.488603 * z; shBasis[ 3 ] = 0.488603 * x; // band 2 shBasis[ 4 ] = 1.092548 * x * y; shBasis[ 5 ] = 1.092548 * y * z; shBasis[ 6 ] = 0.315392 * ( 3 * z * z - 1 ); shBasis[ 7 ] = 1.092548 * x * z; shBasis[ 8 ] = 0.546274 * ( x * x - y * y ); } } export { SphericalHarmonics3 };