import { WebGLRenderTarget } from './WebGLRenderTarget.js'; import { DataArrayTexture } from '../textures/DataArrayTexture.js'; class WebGLArrayRenderTarget extends WebGLRenderTarget { constructor( width = 1, height = 1, depth = 1 ) { super( width, height ); this.isWebGLArrayRenderTarget = true; this.depth = depth; this.texture = new DataArrayTexture( null, width, height, depth ); this.texture.isRenderTargetTexture = true; } } export { WebGLArrayRenderTarget };