/* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at https://mozilla.org/MPL/2.0/. */ //! Specified types for SVG Path. use crate::parser::{Parse, ParserContext}; use crate::values::animated::{lists, Animate, Procedure}; use crate::values::distance::{ComputeSquaredDistance, SquaredDistance}; use crate::values::generics::basic_shape::GenericShapeCommand; use crate::values::generics::basic_shape::{ArcSize, ArcSweep, ByTo, CoordinatePair}; use crate::values::CSSFloat; use cssparser::Parser; use std::fmt::{self, Write}; use std::iter::{Cloned, Peekable}; use std::slice; use style_traits::values::SequenceWriter; use style_traits::{CssWriter, ParseError, StyleParseErrorKind, ToCss}; /// Whether to allow empty string in the parser. #[derive(Clone, Debug, Eq, PartialEq)] #[allow(missing_docs)] pub enum AllowEmpty { Yes, No, } /// The SVG path data. /// /// https://www.w3.org/TR/SVG11/paths.html#PathData #[derive( Clone, Debug, Deserialize, MallocSizeOf, PartialEq, Serialize, SpecifiedValueInfo, ToAnimatedZero, ToComputedValue, ToResolvedValue, ToShmem, )] #[repr(C)] pub struct SVGPathData( // TODO(emilio): Should probably measure this somehow only from the // specified values. #[ignore_malloc_size_of = "Arc"] pub crate::ArcSlice, ); impl SVGPathData { /// Get the array of PathCommand. #[inline] pub fn commands(&self) -> &[PathCommand] { &self.0 } /// Create a normalized copy of this path by converting each relative /// command to an absolute command. pub fn normalize(&self) -> Self { let mut state = PathTraversalState { subpath_start: CoordPair::new(0.0, 0.0), pos: CoordPair::new(0.0, 0.0), }; let iter = self.0.iter().map(|seg| seg.normalize(&mut state)); SVGPathData(crate::ArcSlice::from_iter(iter)) } /// Parse this SVG path string with the argument that indicates whether we should allow the /// empty string. // We cannot use cssparser::Parser to parse a SVG path string because the spec wants to make // the SVG path string as compact as possible. (i.e. The whitespaces may be dropped.) // e.g. "M100 200L100 200" is a valid SVG path string. If we use tokenizer, the first ident // is "M100", instead of "M", and this is not correct. Therefore, we use a Peekable // str::Char iterator to check each character. // // css-shapes-1 says a path data string that does conform but defines an empty path is // invalid and causes the entire path() to be invalid, so we use allow_empty to decide // whether we should allow it. // https://drafts.csswg.org/css-shapes-1/#typedef-basic-shape pub fn parse<'i, 't>( input: &mut Parser<'i, 't>, allow_empty: AllowEmpty, ) -> Result> { let location = input.current_source_location(); let path_string = input.expect_string()?.as_ref(); let (path, ok) = Self::parse_bytes(path_string.as_bytes()); if !ok || (allow_empty == AllowEmpty::No && path.0.is_empty()) { return Err(location.new_custom_error(StyleParseErrorKind::UnspecifiedError)) } return Ok(path); } /// As above, but just parsing the raw byte stream. /// /// Returns the (potentially empty or partial) path, and whether the parsing was ok or we found /// an error. The API is a bit weird because some SVG callers require "parse until first error" /// behavior. pub fn parse_bytes(input: &[u8]) -> (Self, bool) { // Parse the svg path string as multiple sub-paths. let mut ok = true; let mut path_parser = PathParser::new(input); while skip_wsp(&mut path_parser.chars) { if path_parser.parse_subpath().is_err() { ok = false; break; } } let path = Self(crate::ArcSlice::from_iter(path_parser.path.into_iter())); (path, ok) } /// Serializes to the path string, potentially including quotes. pub fn to_css(&self, dest: &mut CssWriter, quote: bool) -> fmt::Result where W: fmt::Write, { if quote { dest.write_char('"')?; } let mut writer = SequenceWriter::new(dest, " "); for command in self.commands() { writer.write_item(|inner| command.to_css_for_svg(inner))?; } if quote { dest.write_char('"')?; } Ok(()) } } impl ToCss for SVGPathData { #[inline] fn to_css(&self, dest: &mut CssWriter) -> fmt::Result where W: fmt::Write, { self.to_css(dest, /* quote = */ true) } } impl Parse for SVGPathData { fn parse<'i, 't>( _context: &ParserContext, input: &mut Parser<'i, 't>, ) -> Result> { // Note that the EBNF allows the path data string in the d property to be empty, so we // don't reject empty SVG path data. // https://svgwg.org/svg2-draft/single-page.html#paths-PathDataBNF SVGPathData::parse(input, AllowEmpty::Yes) } } impl Animate for SVGPathData { fn animate(&self, other: &Self, procedure: Procedure) -> Result { if self.0.len() != other.0.len() { return Err(()); } // FIXME(emilio): This allocates three copies of the path, that's not // great! Specially, once we're normalized once, we don't need to // re-normalize again. let left = self.normalize(); let right = other.normalize(); let items: Vec<_> = lists::by_computed_value::animate(&left.0, &right.0, procedure)?; Ok(SVGPathData(crate::ArcSlice::from_iter(items.into_iter()))) } } impl ComputeSquaredDistance for SVGPathData { fn compute_squared_distance(&self, other: &Self) -> Result { if self.0.len() != other.0.len() { return Err(()); } let left = self.normalize(); let right = other.normalize(); lists::by_computed_value::squared_distance(&left.0, &right.0) } } /// The SVG path command. /// The fields of these commands are self-explanatory, so we skip the documents. /// Note: the index of the control points, e.g. control1, control2, are mapping to the control /// points of the Bézier curve in the spec. /// /// https://www.w3.org/TR/SVG11/paths.html#PathData pub type PathCommand = GenericShapeCommand; /// For internal SVGPath normalization. #[allow(missing_docs)] struct PathTraversalState { subpath_start: CoordPair, pos: CoordPair, } impl PathCommand { /// Create a normalized copy of this PathCommand. Absolute commands will be copied as-is while /// for relative commands an equivalent absolute command will be returned. /// /// See discussion: https://github.com/w3c/svgwg/issues/321 fn normalize(&self, state: &mut PathTraversalState) -> Self { use crate::values::generics::basic_shape::GenericShapeCommand::*; match *self { Close => { state.pos = state.subpath_start; Close }, Move { by_to, mut point } => { if !by_to.is_abs() { point += state.pos; } state.pos = point; state.subpath_start = point; Move { by_to: ByTo::To, point, } }, Line { by_to, mut point } => { if !by_to.is_abs() { point += state.pos; } state.pos = point; Line { by_to: ByTo::To, point, } }, HLine { by_to, mut x } => { if !by_to.is_abs() { x += state.pos.x; } state.pos.x = x; HLine { by_to: ByTo::To, x } }, VLine { by_to, mut y } => { if !by_to.is_abs() { y += state.pos.y; } state.pos.y = y; VLine { by_to: ByTo::To, y } }, CubicCurve { by_to, mut point, mut control1, mut control2, } => { if !by_to.is_abs() { point += state.pos; control1 += state.pos; control2 += state.pos; } state.pos = point; CubicCurve { by_to: ByTo::To, point, control1, control2, } }, QuadCurve { by_to, mut point, mut control1, } => { if !by_to.is_abs() { point += state.pos; control1 += state.pos; } state.pos = point; QuadCurve { by_to: ByTo::To, point, control1, } }, SmoothCubic { by_to, mut point, mut control2, } => { if !by_to.is_abs() { point += state.pos; control2 += state.pos; } state.pos = point; SmoothCubic { by_to: ByTo::To, point, control2, } }, SmoothQuad { by_to, mut point } => { if !by_to.is_abs() { point += state.pos; } state.pos = point; SmoothQuad { by_to: ByTo::To, point, } }, Arc { by_to, mut point, radii, arc_sweep, arc_size, rotate, } => { if !by_to.is_abs() { point += state.pos; } state.pos = point; Arc { by_to: ByTo::To, point, radii, arc_sweep, arc_size, rotate, } }, } } /// The serialization of the svg path. fn to_css_for_svg(&self, dest: &mut CssWriter) -> fmt::Result where W: fmt::Write, { use crate::values::generics::basic_shape::GenericShapeCommand::*; match *self { Close => dest.write_char('Z'), Move { by_to, point } => { dest.write_char(if by_to.is_abs() { 'M' } else { 'm' })?; dest.write_char(' ')?; point.to_css(dest) }, Line { by_to, point } => { dest.write_char(if by_to.is_abs() { 'L' } else { 'l' })?; dest.write_char(' ')?; point.to_css(dest) }, CubicCurve { by_to, point, control1, control2, } => { dest.write_char(if by_to.is_abs() { 'C' } else { 'c' })?; dest.write_char(' ')?; control1.to_css(dest)?; dest.write_char(' ')?; control2.to_css(dest)?; dest.write_char(' ')?; point.to_css(dest) }, QuadCurve { by_to, point, control1, } => { dest.write_char(if by_to.is_abs() { 'Q' } else { 'q' })?; dest.write_char(' ')?; control1.to_css(dest)?; dest.write_char(' ')?; point.to_css(dest) }, Arc { by_to, point, radii, arc_sweep, arc_size, rotate, } => { dest.write_char(if by_to.is_abs() { 'A' } else { 'a' })?; dest.write_char(' ')?; radii.to_css(dest)?; dest.write_char(' ')?; rotate.to_css(dest)?; dest.write_char(' ')?; (arc_size as i32).to_css(dest)?; dest.write_char(' ')?; (arc_sweep as i32).to_css(dest)?; dest.write_char(' ')?; point.to_css(dest) }, HLine { by_to, x } => { dest.write_char(if by_to.is_abs() { 'H' } else { 'h' })?; dest.write_char(' ')?; x.to_css(dest) }, VLine { by_to, y } => { dest.write_char(if by_to.is_abs() { 'V' } else { 'v' })?; dest.write_char(' ')?; y.to_css(dest) }, SmoothCubic { by_to, point, control2, } => { dest.write_char(if by_to.is_abs() { 'S' } else { 's' })?; dest.write_char(' ')?; control2.to_css(dest)?; dest.write_char(' ')?; point.to_css(dest) }, SmoothQuad { by_to, point } => { dest.write_char(if by_to.is_abs() { 'T' } else { 't' })?; dest.write_char(' ')?; point.to_css(dest) }, } } } /// The path coord type. pub type CoordPair = CoordinatePair; /// SVG Path parser. struct PathParser<'a> { chars: Peekable>>, path: Vec, } macro_rules! parse_arguments { ( $parser:ident, $by_to:ident, $enum:ident, [ $para:ident => $func:ident $(, $other_para:ident => $other_func:ident)* ] ) => { { loop { let $para = $func(&mut $parser.chars)?; $( skip_comma_wsp(&mut $parser.chars); let $other_para = $other_func(&mut $parser.chars)?; )* $parser.path.push( PathCommand::$enum { $by_to, $para $(, $other_para)* } ); // End of string or the next character is a possible new command. if !skip_wsp(&mut $parser.chars) || $parser.chars.peek().map_or(true, |c| c.is_ascii_alphabetic()) { break; } skip_comma_wsp(&mut $parser.chars); } Ok(()) } } } impl<'a> PathParser<'a> { /// Return a PathParser. #[inline] fn new(bytes: &'a [u8]) -> Self { PathParser { chars: bytes.iter().cloned().peekable(), path: Vec::new(), } } /// Parse a sub-path. fn parse_subpath(&mut self) -> Result<(), ()> { // Handle "moveto" Command first. If there is no "moveto", this is not a valid sub-path // (i.e. not a valid moveto-drawto-command-group). self.parse_moveto()?; // Handle other commands. loop { skip_wsp(&mut self.chars); if self.chars.peek().map_or(true, |&m| m == b'M' || m == b'm') { break; } let command = self.chars.next().unwrap(); let by_to = if command.is_ascii_uppercase() { ByTo::To } else { ByTo::By }; skip_wsp(&mut self.chars); match command { b'Z' | b'z' => self.parse_closepath(), b'L' | b'l' => self.parse_lineto(by_to), b'H' | b'h' => self.parse_h_lineto(by_to), b'V' | b'v' => self.parse_v_lineto(by_to), b'C' | b'c' => self.parse_curveto(by_to), b'S' | b's' => self.parse_smooth_curveto(by_to), b'Q' | b'q' => self.parse_quadratic_bezier_curveto(by_to), b'T' | b't' => self.parse_smooth_quadratic_bezier_curveto(by_to), b'A' | b'a' => self.parse_elliptical_arc(by_to), _ => return Err(()), }?; } Ok(()) } /// Parse "moveto" command. fn parse_moveto(&mut self) -> Result<(), ()> { let command = match self.chars.next() { Some(c) if c == b'M' || c == b'm' => c, _ => return Err(()), }; skip_wsp(&mut self.chars); let point = parse_coord(&mut self.chars)?; let by_to = if command == b'M' { ByTo::To } else { ByTo::By }; self.path.push(PathCommand::Move { by_to, point }); // End of string or the next character is a possible new command. if !skip_wsp(&mut self.chars) || self.chars.peek().map_or(true, |c| c.is_ascii_alphabetic()) { return Ok(()); } skip_comma_wsp(&mut self.chars); // If a moveto is followed by multiple pairs of coordinates, the subsequent // pairs are treated as implicit lineto commands. self.parse_lineto(by_to) } /// Parse "closepath" command. fn parse_closepath(&mut self) -> Result<(), ()> { self.path.push(PathCommand::Close); Ok(()) } /// Parse "lineto" command. fn parse_lineto(&mut self, by_to: ByTo) -> Result<(), ()> { parse_arguments!(self, by_to, Line, [ point => parse_coord ]) } /// Parse horizontal "lineto" command. fn parse_h_lineto(&mut self, by_to: ByTo) -> Result<(), ()> { parse_arguments!(self, by_to, HLine, [ x => parse_number ]) } /// Parse vertical "lineto" command. fn parse_v_lineto(&mut self, by_to: ByTo) -> Result<(), ()> { parse_arguments!(self, by_to, VLine, [ y => parse_number ]) } /// Parse cubic Bézier curve command. fn parse_curveto(&mut self, by_to: ByTo) -> Result<(), ()> { parse_arguments!(self, by_to, CubicCurve, [ control1 => parse_coord, control2 => parse_coord, point => parse_coord ]) } /// Parse smooth "curveto" command. fn parse_smooth_curveto(&mut self, by_to: ByTo) -> Result<(), ()> { parse_arguments!(self, by_to, SmoothCubic, [ control2 => parse_coord, point => parse_coord ]) } /// Parse quadratic Bézier curve command. fn parse_quadratic_bezier_curveto(&mut self, by_to: ByTo) -> Result<(), ()> { parse_arguments!(self, by_to, QuadCurve, [ control1 => parse_coord, point => parse_coord ]) } /// Parse smooth quadratic Bézier curveto command. fn parse_smooth_quadratic_bezier_curveto(&mut self, by_to: ByTo) -> Result<(), ()> { parse_arguments!(self, by_to, SmoothQuad, [ point => parse_coord ]) } /// Parse elliptical arc curve command. fn parse_elliptical_arc(&mut self, by_to: ByTo) -> Result<(), ()> { // Parse a flag whose value is '0' or '1'; otherwise, return Err(()). let parse_arc_size = |iter: &mut Peekable>>| match iter.next() { Some(c) if c == b'1' => Ok(ArcSize::Large), Some(c) if c == b'0' => Ok(ArcSize::Small), _ => Err(()), }; let parse_arc_sweep = |iter: &mut Peekable>>| match iter.next() { Some(c) if c == b'1' => Ok(ArcSweep::Cw), Some(c) if c == b'0' => Ok(ArcSweep::Ccw), _ => Err(()), }; parse_arguments!(self, by_to, Arc, [ radii => parse_coord, rotate => parse_number, arc_size => parse_arc_size, arc_sweep => parse_arc_sweep, point => parse_coord ]) } } /// Parse a pair of numbers into CoordPair. fn parse_coord(iter: &mut Peekable>>) -> Result { let x = parse_number(iter)?; skip_comma_wsp(iter); let y = parse_number(iter)?; Ok(CoordPair::new(x, y)) } /// This is a special version which parses the number for SVG Path. e.g. "M 0.6.5" should be parsed /// as MoveTo with a coordinate of ("0.6", ".5"), instead of treating 0.6.5 as a non-valid floating /// point number. In other words, the logic here is similar with that of /// tokenizer::consume_numeric, which also consumes the number as many as possible, but here the /// input is a Peekable and we only accept an integer of a floating point number. /// /// The "number" syntax in https://www.w3.org/TR/SVG/paths.html#PathDataBNF fn parse_number(iter: &mut Peekable>>) -> Result { // 1. Check optional sign. let sign = if iter .peek() .map_or(false, |&sign| sign == b'+' || sign == b'-') { if iter.next().unwrap() == b'-' { -1. } else { 1. } } else { 1. }; // 2. Check integer part. let mut integral_part: f64 = 0.; let got_dot = if !iter.peek().map_or(false, |&n| n == b'.') { // If the first digit in integer part is neither a dot nor a digit, this is not a number. if iter.peek().map_or(true, |n| !n.is_ascii_digit()) { return Err(()); } while iter.peek().map_or(false, |n| n.is_ascii_digit()) { integral_part = integral_part * 10. + (iter.next().unwrap() - b'0') as f64; } iter.peek().map_or(false, |&n| n == b'.') } else { true }; // 3. Check fractional part. let mut fractional_part: f64 = 0.; if got_dot { // Consume '.'. iter.next(); // If the first digit in fractional part is not a digit, this is not a number. if iter.peek().map_or(true, |n| !n.is_ascii_digit()) { return Err(()); } let mut factor = 0.1; while iter.peek().map_or(false, |n| n.is_ascii_digit()) { fractional_part += (iter.next().unwrap() - b'0') as f64 * factor; factor *= 0.1; } } let mut value = sign * (integral_part + fractional_part); // 4. Check exp part. The segment name of SVG Path doesn't include 'E' or 'e', so it's ok to // treat the numbers after 'E' or 'e' are in the exponential part. if iter.peek().map_or(false, |&exp| exp == b'E' || exp == b'e') { // Consume 'E' or 'e'. iter.next(); let exp_sign = if iter .peek() .map_or(false, |&sign| sign == b'+' || sign == b'-') { if iter.next().unwrap() == b'-' { -1. } else { 1. } } else { 1. }; let mut exp: f64 = 0.; while iter.peek().map_or(false, |n| n.is_ascii_digit()) { exp = exp * 10. + (iter.next().unwrap() - b'0') as f64; } value *= f64::powf(10., exp * exp_sign); } if value.is_finite() { Ok(value.min(f32::MAX as f64).max(f32::MIN as f64) as CSSFloat) } else { Err(()) } } /// Skip all svg whitespaces, and return true if |iter| hasn't finished. #[inline] fn skip_wsp(iter: &mut Peekable>>) -> bool { // Note: SVG 1.1 defines the whitespaces as \u{9}, \u{20}, \u{A}, \u{D}. // However, SVG 2 has one extra whitespace: \u{C}. // Therefore, we follow the newest spec for the definition of whitespace, // i.e. \u{9}, \u{20}, \u{A}, \u{C}, \u{D}. while iter.peek().map_or(false, |c| c.is_ascii_whitespace()) { iter.next(); } iter.peek().is_some() } /// Skip all svg whitespaces and one comma, and return true if |iter| hasn't finished. #[inline] fn skip_comma_wsp(iter: &mut Peekable>>) -> bool { if !skip_wsp(iter) { return false; } if *iter.peek().unwrap() != b',' { return true; } iter.next(); skip_wsp(iter) }