use ::svpng::svpng; use std::io; fn main() -> io::Result<()> { { // RGB let mut pix = Vec::new(); for y in 0..=255 { for x in 0..=255 { pix.push(x); pix.push(y); pix.push(128); } } svpng("rgb.png", 256, 256, &pix, false)?; } { // RGBA let mut pix = Vec::new(); for y in 0..=255 { for x in 0..=255 { pix.push(x); pix.push(y); pix.push(128); pix.push(x / 2 + y / 2); } } svpng("rgba.png", 256, 256, &pix, true)?; } Ok(()) }