# InfernoJS SWC Plugin
> Plugin for SWC to enable JSX for Inferno
This plugin transforms JSX code in your projects to [Inferno](https://github.com/trueadm/inferno) compatible virtual DOM.
It is recommended to use this plugin for compiling JSX for inferno. It is different to other JSX plugins, because it outputs highly optimized inferno specific `createVNode` calls. This plugin also checks children shape during compilation stage to reduce overhead from runtime application.
## How to install
```bash
npm i --save-dev swc-plugin-inferno
```
## How to use
## Examples
```js
// Render a simple div
Inferno.render(, container);
// Render a div with text
Inferno.render(Hello world
, container);
// Render a div with a boolean attribute
Inferno.render(, container);
```
## Fragments
All the following syntaxes are **reserved** for Inferno's createFragment call
```js
<>
Foo
Bar
>
Foo
Bar
```
## Special flags
This plugin provides few special compile time flags that can be used to optimize an inferno application.
```js
// ChildFlags:
- Children is rendered as pure text
- Children is another vNode (Element or Component)
- Children is always array without keys
- Children is array of vNodes having unique keys
- This attribute is used for defining children shpae runtime. See inferno-vnode-flags (ChildFlags) for possibe values
// Functional flags
- This flag tells inferno to always remove and add the node. It can be used to replace key={Math.random()}
```
## Options
swc-plugin-inferno will automatically import the required methods from inferno library.
There is no need to import inferno in every single JSX file. Only import the inferno specific code required by the application.
example:
```js
import {render} from 'inferno'; // only import 'render'
// The plugin will automatically import 'createVNode'
render(1
, document.getElementById('root'));
```
### Troubleshoot
You can verify `swc-plugin-inferno` is used by looking at the compiled output.
This plugin does not generate calls to `createElement` or `h`, but instead it uses low level InfernoJS API
`createVNode`, `createComponentVNode`, `createFragment` etc. If you see your JSX being transpiled into `createElement` calls
it is a good indication that your build configuration is not correct.